Nuclide
Software Development Kit for id Technology
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Shared-Entity: Gravity Controller Volume.
QUAKED trigger_gravity (.5 .5 .5) ?
Volume that will, when an entity enters it, permanently alters how it experiences gravity.
"targetname" : Name "gravity" : Gravity multiplier.
Entities leaving the volume will NOT lose the gravity modifier. If you don't desire this behaviour, then make sure a trigger_gravity with a modifier value of "1.0" surrounds the aforementioned volume so it can reset itself. Other than that gravity will naturally reset when the entity respawns.
This entity was introduced in Quake II (1997).
Public Member Functions | |
void | trigger_gravity (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Touch (entity) |
Called whenever we're touching another entity. More... | |
void trigger_gravity::trigger_gravity | ( | void | ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSBrushTrigger.
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virtual |
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSEntity.
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virtual |
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSEntity.
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virtual |
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virtual |
Called whenever we're touching another entity.
Reimplemented from NSTrigger.