Nuclide
Software Development Kit for id Technology (BETA)

About this class

Shared-Entity: Rain Emitting Volume.

QUAKED env_rain (1 .5 0) ? START_OFF

OVERVIEW

Environmental rain fall volume entity.

KEYS

  • "targetname" : Name
  • "m_dripspeed" : Default is "40".
  • "m_dripsize" : Default is "5".
  • "rendercolor" : Drip rendercolor. Default is "64 128 255"
  • "m_brightness" : Drop brightness, from 0-255. Default is "128"
  • "m_burstSize" : Drips per emit-frame. Default is "2".
  • "m_flMaxUpdateTime": Max random count. If 0, equals 1.
  • "m_flUpdateTime": Min delay between updates.
  • "texture" : Drip sprite. Default is "sprites/rain.spr"
  • "target" : Trigger on emit-frame.
  • "m_axis" : Beam direction. 0 - down/up, 1 - X axis, 2 = Y axis.

UNUSED KEYS

  • "m_iExtent" : Volume emitting types? Currently not respected.
  • "m_iNoise" : Unused? Default is "0".
  • "m_fLifeTime" : Unused? Default is "0".

SPAWNFLAGS

  • START_OFF (1) : When set, will have to be triggered to rain.

TRIVIA

This entity was introduced in Spirit of Half-Life (2001).

Inheritance diagram for env_rain:
ncBrushTrigger

The documentation for this class was generated from the following file: