Shared-Entity: Rain Emitting Volume.
QUAKED env_rain (1 .5 0) ? START_OFF
OVERVIEW
Environmental rain fall volume entity.
KEYS
- "targetname" : Name
- "m_dripspeed" : Default is "40".
- "m_dripsize" : Default is "5".
- "rendercolor" : Drip rendercolor. Default is "64 128 255"
- "m_brightness" : Drop brightness, from 0-255. Default is "128"
- "m_burstSize" : Drips per emit-frame. Default is "2".
- "m_flMaxUpdateTime": Max random count. If 0, equals 1.
- "m_flUpdateTime": Min delay between updates.
- "texture" : Drip sprite. Default is "sprites/rain.spr"
- "target" : Trigger on emit-frame.
- "m_axis" : Beam direction. 0 - down/up, 1 - X axis, 2 = Y axis.
UNUSED KEYS
- "m_iExtent" : Volume emitting types? Currently not respected.
- "m_iNoise" : Unused? Default is "0".
- "m_fLifeTime" : Unused? Default is "0".
SPAWNFLAGS
- START_OFF (1) : When set, will have to be triggered to rain.
TRIVIA
This entity was introduced in Spirit of Half-Life (2001).