|  | Nuclide
    Software Development Kit for id Technology (BETA) | 
Server-Entity: Damages/Hurts Characters.
QUAKED trigger_hurt (.5 .5 .5) ? SF_HURT_ONCE SF_HURT_OFF x SF_HURT_NOPLAYERS SF_HURT_FIREONPLAYER SF_HURT_TOUCHPLAYER
Trigger volume that damages everything it touches.
This entity was introduced in Quake (1996).
 
  
| Public Member Functions | |
| void | trigger_hurt (void) | 
| virtual void | Spawned (void) | 
| Called when the entity is fulled initialized. | |
| virtual void | Save (float) | 
| Handles saving a copy of this entity to a given filehandle. | |
| virtual void | Restore (string, string) | 
| Similar to ncIO::SpawnKey() but for save-game fields. | |
| virtual void | Trigger (entity, triggermode_t) | 
| Called whenever we're legacy triggered by another object or function. | |
| virtual void | Touch (entity) | 
| Called whenever we're touching another entity. | |
| virtual void | Respawn (void) | 
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. | |
| virtual void | SpawnKey (string, string) | 
| This method handles entity key/value pairs on map load. | |
| virtual void | Input (entity, string, string) | 
| Called when we are being prompted by another object/function with an input message. | |
| void trigger_hurt::trigger_hurt | ( | void | ) | 
| 
 | virtual | 
Called when we are being prompted by another object/function with an input message.
Reimplemented from ncEntity.
| 
 | virtual | 
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncBrushTrigger.
| 
 | virtual | 
Similar to ncIO::SpawnKey() but for save-game fields.
Whatever you write into file handles within your ncIO::Save() method needs to be read back in here. 
Reimplemented from ncEntity.
| 
 | virtual | 
Handles saving a copy of this entity to a given filehandle.
Within you want to use the ncIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from ncEntity.
| 
 | virtual | 
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding. 
Reimplemented from ncEntity.
| 
 | virtual | 
| 
 | virtual | 
Called whenever we're touching another entity.
Reimplemented from ncTrigger.
| 
 | virtual | 
Called whenever we're legacy triggered by another object or function.
Reimplemented from ncTrigger.