Nuclide
Software Development Kit for id Tech
func_tankcontrols Class Reference
Inheritance diagram for func_tankcontrols:
NSBrushTrigger

Public Member Functions

void func_tankcontrols (void)
 
virtual void OnPlayerUse (void)
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 

Detailed Description

QUAKED func_tankcontrols (0 .5 .8) ?

OVERVIEW

Brush that marks the usable region of a func_tankmortar, in order to gain control.

KEYS

  • "targetname" : Name

TRIVIA

This entity was introduced in Half-Life (1998).

Constructor & Destructor Documentation

◆ func_tankcontrols()

void func_tankcontrols::func_tankcontrols ( void  )

Member Function Documentation

◆ OnPlayerUse()

void func_tankcontrols::OnPlayerUse ( void  )
virtual

◆ Respawn()

void func_tankcontrols::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSEntity.


The documentation for this class was generated from the following file: