Nuclide
Software Development Kit for id Tech
|
Server-Entity: Level Transition Volume. More...
Public Member Functions | |
void | trigger_transition (void) |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
nonvirtual void | SaveTransition (entity, bool) |
nonvirtual NSEntity | FindCarrierEntity (string) |
nonvirtual void | LoadTransition (void) |
Server-Entity: Level Transition Volume.
QUAKED trigger_transition (.5 .5 .5) ?
Defines level transition regions. All entities touching this volume will carry across to the next level.
In order for this entity to work, one has to assign a working info_landmark entity to a trigger_changelevel, and give this entity the same targetname as said landmark.
This entity was introduced in Half-Life (1998).
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSBrushTrigger.
void trigger_transition::SaveTransition | ( | entity | pvsTest, |
bool | usePVS | ||
) |