Nuclide
Software Development Kit for id Tech
trigger_transition Class Reference
Inheritance diagram for trigger_transition:
NSBrushTrigger

Public Member Functions

void trigger_transition (void)
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 
nonvirtual void SaveTransition (entity, bool)
 
nonvirtual NSEntity FindCarrierEntity (string)
 
nonvirtual void LoadTransition (void)
 

Detailed Description

QUAKED trigger_transition (.5 .5 .5) ?

OVERVIEW

Defines level transition regions. All entities touching this volume will carry across to the next level.

KEYS

  • "targetname" : Name

NOTES

In order for this entity to work, one has to assign a working info_landmark entity to a trigger_changelevel, and give this entity the same targetname as said landmark.

TRIVIA

This entity was introduced in Half-Life (1998).

Constructor & Destructor Documentation

◆ trigger_transition()

void trigger_transition::trigger_transition ( void  )

Member Function Documentation

◆ FindCarrierEntity()

NSEntity trigger_transition::FindCarrierEntity ( string  globalName)

◆ LoadTransition()

void trigger_transition::LoadTransition ( void  )

◆ Respawn()

void trigger_transition::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSEntity.

◆ SaveTransition()

void trigger_transition::SaveTransition ( entity  pvsTest,
bool  usePVS 
)

The documentation for this class was generated from the following file: