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Nuclide
Software Development Kit for id Technology (BETA)
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Server-Entity: Non-Moving Button.
QUAKED button_target (0 .5 .8) ? USE TEXTURE_ON
Non-moving button that can either be used by hand, or shot.
This entity was introduced in Half-Life (1998).
Public Member Functions | |
| void | button_target (void) |
| virtual void | Respawn (void) |
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. | |
| virtual void | Trigger (entity, triggermode_t) |
| Called whenever we're legacy triggered by another object or function. | |
| virtual void | Damaged (entity, entity, int, vector, vector, int) |
| void button_target::button_target | ( | void | ) |
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virtual |
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Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncSurfacePropEntity.
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Called whenever we're legacy triggered by another object or function.
Reimplemented from ncTrigger.