|  | Nuclide
    Software Development Kit for id Technology (BETA) | 
Server-Entity: Non-Moving Button.
QUAKED button_target (0 .5 .8) ? USE TEXTURE_ON
Non-moving button that can either be used by hand, or shot.
This entity was introduced in Half-Life (1998).
 
  
| Public Member Functions | |
| void | button_target (void) | 
| virtual void | Respawn (void) | 
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. | |
| virtual void | Trigger (entity, triggermode_t) | 
| Called whenever we're legacy triggered by another object or function. | |
| virtual void | Damaged (entity, entity, int, vector, vector, int) | 
| void button_target::button_target | ( | void | ) | 
| 
 | virtual | 
| 
 | virtual | 
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncSurfacePropEntity.
| 
 | virtual | 
Called whenever we're legacy triggered by another object or function.
Reimplemented from ncTrigger.