Nuclide
Software Development Kit for id Tech
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Client-Entity: Dust Cloud Volume. More...
Public Member Functions | |
void | func_dustcloud (void) |
virtual void | Spawned (void) |
Called when the entity is fulled initialized. More... | |
virtual float | predraw (void) |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual bool | CanSpawn (bool) |
Returns if this entity can spawned from the map file. More... | |
Client-Entity: Dust Cloud Volume.
QUAKED func_dustcloud (0 .5 .8) ?
Dust cloud emitting brush volume.
This entity was introduced in Half-Life 2 (2004).
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virtual |
Returns if this entity can spawned from the map file.
clientSide | If it's being spawned on the client-side. |
Reimplemented from NSEntity.
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned();
inside your method when overriding.
Reimplemented from NSEntity.