Nuclide
Software Development Kit for id Tech
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Server-Entity: Target Practice Sign. More...
Public Member Functions | |
void | func_guntarget (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to NSIO::SpawnKey but for save-game fields. More... | |
virtual void | SpawnKey (string, string) |
This method handles entity key/value pairs on map load. More... | |
virtual void | Spawned (void) |
Called when the entity is fulled initialized. More... | |
virtual void | Respawn (void) |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
virtual void | Trigger (entity, triggermode_t) |
Called whenever we're legacy triggered by another object or function. More... | |
virtual void | Death (entity, entity, int, vector, int) |
Called when the health is equal or below 0. More... | |
nonvirtual void | NextPath (void) |
nonvirtual void | Move (void) |
nonvirtual void | Start (void) |
nonvirtual void | Stop (void) |
virtual void | Input (entity, string, string) |
Called when we are being prompted by another object/function with an input message. More... | |
Server-Entity: Target Practice Sign.
QUAKED func_guntarget (0 .5 .8) ?
Brushes that triggers a target once they 'die'. It moves around.
This entity was introduced in Half-Life (1998).
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virtual |
Called when the health is equal or below 0.
Reimplemented from NSSurfacePropEntity.
Called when we are being prompted by another object/function with an input message.
Reimplemented from NSSurfacePropEntity.
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSSurfacePropEntity.
Similar to NSIO::SpawnKey
but for save-game fields.
Whatever you write into file handles within your NSIO::Save()
method needs to be read back in here.
Reimplemented from NSSurfacePropEntity.
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSSurfacePropEntity.
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned();
inside your method when overriding.
Reimplemented from NSSurfacePropEntity.
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSSurfacePropEntity.
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virtual |
Called whenever we're legacy triggered by another object or function.
Reimplemented from NSTrigger.