◆ AmmoRequired()
bool weaponAPI_t::AmmoRequired |
( |
void |
| ) |
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◆ GetActiveWeapon()
entity weaponAPI_t::GetActiveWeapon |
( |
void |
| ) |
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◆ GetAmmo1()
int weaponAPI_t::GetAmmo1 |
( |
void |
| ) |
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◆ GetAmmo2()
int weaponAPI_t::GetAmmo2 |
( |
void |
| ) |
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◆ GetClip()
int weaponAPI_t::GetClip |
( |
void |
| ) |
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◆ GetClipSize()
int weaponAPI_t::GetClipSize |
( |
void |
| ) |
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◆ GetFirstWeaponInInventory()
entity weaponAPI_t::GetFirstWeaponInInventory |
( |
void |
| ) |
|
◆ GetIcon()
string weaponAPI_t::GetIcon |
( |
entity |
| ) |
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◆ GetLastWeaponInInventory()
entity weaponAPI_t::GetLastWeaponInInventory |
( |
void |
| ) |
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◆ GetNextWeaponRelativeTo()
entity weaponAPI_t::GetNextWeaponRelativeTo |
( |
entity |
| ) |
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◆ GetPreviousWeaponRelativeTo()
entity weaponAPI_t::GetPreviousWeaponRelativeTo |
( |
entity |
| ) |
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◆ GetSelectedIcon()
string weaponAPI_t::GetSelectedIcon |
( |
entity |
| ) |
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◆ GetSlot()
int weaponAPI_t::GetSlot |
( |
entity |
| ) |
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◆ GetSlotPos()
int weaponAPI_t::GetSlotPos |
( |
entity |
| ) |
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◆ GetTitle()
string weaponAPI_t::GetTitle |
( |
entity |
| ) |
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◆ IsValid()
bool weaponAPI_t::IsValid |
( |
entity |
| ) |
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◆ SelectWeapon()
void weaponAPI_t::SelectWeapon |
( |
entity |
| ) |
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◆ UsesSecondaryAmmo()
bool weaponAPI_t::UsesSecondaryAmmo |
( |
void |
| ) |
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The documentation for this struct was generated from the following file: