Nuclide
Software Development Kit for id Technology
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Tool/Server-Entity: Light Emitting Materials.
QUAKED light_surface (0 1 0) (-8 -8 -8) (8 8 8)
Material property modifier related to lighting.
Instead of having hundreds of off-shoot materials for your level, you can use this to quickly make sure an existing material is adjusted for your level.
The backsplash_fraction key can be set to 100 (percent) to ensure it's mostly illuminated, however since the lights are round you might have some slightly darker parts in the corners of a perfectly square surface. Keep this in mind.
If you have round surfaces, especially patches, you should definitely adjust the backsplash_distance key to make sure the light is spawning out far enough. One giant, half circle patch surface might see issues otherwise. Not tested though.
This entity was introduced in Nuclide (2021).