◆ item_ammo_crate()
void item_ammo_crate::item_ammo_crate |
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◆ Close()
void item_ammo_crate::Close |
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◆ Open()
void item_ammo_crate::Open |
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◆ PlayerUse()
void item_ammo_crate::PlayerUse |
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◆ PlayerUseUnpressed()
void item_ammo_crate::PlayerUseUnpressed |
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◆ Respawn()
void item_ammo_crate::Respawn |
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Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncRenderableEntity.
◆ RestockAmmo()
void item_ammo_crate::RestockAmmo |
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◆ RestockPlayer()
void item_ammo_crate::RestockPlayer |
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◆ Spawned()
void item_ammo_crate::Spawned |
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Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned();
inside your method when overriding.
Reimplemented from ncEntity.
The documentation for this class was generated from the following file:
- src/gs-entbase/server/item_ammo_crate.qc