|
| float | AI (entity entityToCheck) |
| | Returns true/false depending on if the entity is an AI character.
|
| |
| float | Alive (entity entityToCheck) |
| | Returns true/false depending on if the entity is alive.
|
| |
| float | GodMode (entity entityToCheck) |
| | Returns true/false depending on if the entity is in "god" mode.
|
| |
| float | Client (entity entityToCheck) |
| | Returns true/false depending on if the entity is a client.
|
| |
| float | Player (entity entityToCheck) |
| | Returns true/false depending on if the entity is a player.
|
| |
| float | Sentient (entity entityToCheck) |
| | Returns true/false depending on if the entity is either a player, or AI character.
|
| |
| float | Bot (entity entityToCheck) |
| | Returns true/false depending on if the entity is a bot.
|
| |
| float | Item (entity entityToCheck) |
| | Returns true/false depending on if the entity is an item.
|
| |
| float | Weapon (entity entityToCheck) |
| | Returns true/false depending on if the entity is a weapon.
|
| |
◆ AI()
| float isAPI_t::AI |
( |
entity | entityToCheck | ) |
|
Returns true/false depending on if the entity is an AI character.
- Parameters
-
| entityToCheck | specifies the entity to check. |
◆ Alive()
| float isAPI_t::Alive |
( |
entity | entityToCheck | ) |
|
Returns true/false depending on if the entity is alive.
- Parameters
-
| entityToCheck | specifies the entity to check. |
◆ Bot()
| float isAPI_t::Bot |
( |
entity | entityToCheck | ) |
|
Returns true/false depending on if the entity is a bot.
- Parameters
-
| entityToCheck | specifies the entity to check. |
◆ Client()
| float isAPI_t::Client |
( |
entity | entityToCheck | ) |
|
Returns true/false depending on if the entity is a client.
- Parameters
-
| entityToCheck | specifies the entity to check. |
◆ GodMode()
| float isAPI_t::GodMode |
( |
entity | entityToCheck | ) |
|
Returns true/false depending on if the entity is in "god" mode.
- Parameters
-
| entityToCheck | specifies the entity to check. |
◆ Item()
| float isAPI_t::Item |
( |
entity | entityToCheck | ) |
|
Returns true/false depending on if the entity is an item.
- Parameters
-
| entityToCheck | specifies the entity to check. |
◆ Player()
| float isAPI_t::Player |
( |
entity | entityToCheck | ) |
|
Returns true/false depending on if the entity is a player.
- Parameters
-
| entityToCheck | specifies the entity to check. |
◆ Sentient()
| float isAPI_t::Sentient |
( |
entity | entityToCheck | ) |
|
Returns true/false depending on if the entity is either a player, or AI character.
- Parameters
-
| entityToCheck | specifies the entity to check. |
◆ Weapon()
| float isAPI_t::Weapon |
( |
entity | entityToCheck | ) |
|
Returns true/false depending on if the entity is a weapon.
- Parameters
-
| entityToCheck | specifies the entity to check. |
The documentation for this struct was generated from the following file: