Nuclide
Software Development Kit for id Technology (BETA)
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team_control_point Class Reference
Inheritance diagram for team_control_point:
ncPointTrigger

Public Member Functions

void team_control_point (void)
 
virtual void Spawned (void)
 Called when the entity is fulled initialized.
 
virtual void SpawnKey (string, string)
 This method handles entity key/value pairs on map load.
 
virtual void Input (entity, string, string)
 Called when we are being prompted by another object/function with an input message.
 

Constructor & Destructor Documentation

◆ team_control_point()

void team_control_point::team_control_point ( void )

Member Function Documentation

◆ Input()

void team_control_point::Input ( entity eAct,
string strInput,
string strData )
virtual

Called when we are being prompted by another object/function with an input message.

Reimplemented from ncEntity.

◆ Spawned()

void team_control_point::Spawned ( void )
virtual

Called when the entity is fulled initialized.

Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.

Reimplemented from ncEntity.

◆ SpawnKey()

void team_control_point::SpawnKey ( string keyName,
string setValue )
virtual

This method handles entity key/value pairs on map load.

You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of ncIO.

Reimplemented from ncEntity.


The documentation for this class was generated from the following file: