|
entity | Item (entity lastItem) |
| Returns the next entity of type 'Item' in the game. More...
|
|
entity | Weapon (entity lastWeapon) |
| Returns the next entity of type 'Weapon' in the game. More...
|
|
entity | Actor (entity lastActor) |
| Returns the next entity of type 'Actor' in the game. More...
|
|
entity | Player (entity lastPlayer) |
| Returns the next entity of type 'Player' in the game. More...
|
|
◆ Actor()
entity nextAPI_t::Actor |
( |
entity |
lastActor | ) |
|
Returns the next entity of type 'Actor' in the game.
- Parameters
-
lastActor | The previous item, can be world or __NULL__ or 0 to retrieve the first item. |
- Returns
- The next item in the entity pool. Will be
world
or __NULL__
if none are left.
◆ Item()
entity nextAPI_t::Item |
( |
entity |
lastItem | ) |
|
Returns the next entity of type 'Item' in the game.
- Parameters
-
lastItem | The previous item, can be world or __NULL__ or 0 to retrieve the first item. |
- Returns
- The next item in the entity pool. Will be
world
or __NULL__
if none are left.
◆ Player()
entity nextAPI_t::Player |
( |
entity |
lastPlayer | ) |
|
Returns the next entity of type 'Player' in the game.
- Parameters
-
lastPlayer | The previous item, can be world or __NULL__ or 0 to retrieve the first item. |
- Returns
- The next item in the entity pool. Will be
world
or __NULL__
if none are left.
◆ Weapon()
entity nextAPI_t::Weapon |
( |
entity |
lastWeapon | ) |
|
Returns the next entity of type 'Weapon' in the game.
- Parameters
-
lastWeapon | The previous item, can be world or __NULL__ or 0 to retrieve the first item. |
- Returns
- The next item in the entity pool. Will be
world
or __NULL__
if none are left.
The documentation for this struct was generated from the following file: