|
| entity | Item (entity lastItem) |
| | Returns the next entity of type 'Item' in the game.
|
| |
| entity | Weapon (entity lastWeapon) |
| | Returns the next entity of type 'Weapon' in the game.
|
| |
| entity | Actor (entity lastActor) |
| | Returns the next entity of type 'Actor' in the game.
|
| |
| entity | Player (entity lastPlayer) |
| | Returns the next entity of type 'Player' in the game.
|
| |
| entity | NPC (entity lastNPC) |
| | Returns the next entity of type 'NPC' in the game.
|
| |
◆ Actor()
| entity nextAPI_t::Actor |
( |
entity | lastActor | ) |
|
Returns the next entity of type 'Actor' in the game.
- Parameters
-
| lastActor | The previous item, can be world or __NULL__ or 0 to retrieve the first item. |
- Returns
- The next item in the entity pool. Will be
world or __NULL__ if none are left.
◆ Item()
| entity nextAPI_t::Item |
( |
entity | lastItem | ) |
|
Returns the next entity of type 'Item' in the game.
- Parameters
-
| lastItem | The previous item, can be world or __NULL__ or 0 to retrieve the first item. |
- Returns
- The next item in the entity pool. Will be
world or __NULL__ if none are left.
◆ NPC()
| entity nextAPI_t::NPC |
( |
entity | lastNPC | ) |
|
Returns the next entity of type 'NPC' in the game.
- Parameters
-
| lastNPC | The previous item, can be world or __NULL__ or 0 to retrieve the first item. |
- Returns
- The next item in the entity pool. Will be
world or __NULL__ if none are left.
◆ Player()
| entity nextAPI_t::Player |
( |
entity | lastPlayer | ) |
|
Returns the next entity of type 'Player' in the game.
- Parameters
-
| lastPlayer | The previous item, can be world or __NULL__ or 0 to retrieve the first item. |
- Returns
- The next item in the entity pool. Will be
world or __NULL__ if none are left.
◆ Weapon()
| entity nextAPI_t::Weapon |
( |
entity | lastWeapon | ) |
|
Returns the next entity of type 'Weapon' in the game.
- Parameters
-
| lastWeapon | The previous item, can be world or __NULL__ or 0 to retrieve the first item. |
- Returns
- The next item in the entity pool. Will be
world or __NULL__ if none are left.
The documentation for this struct was generated from the following file: