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| void | vguiTextBox (void) |
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| nonvirtual void | SetText (string) |
| | Set the starting text of the textbox.
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| nonvirtual string | GetText (void) |
| | Get the text inside the textbox.
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| virtual void | Draw (void) |
| | Called in order to draw the widget.
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| virtual bool | Input (float, float, float, float) |
| | Called whenever an input event gets directed to the widget.
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| virtual void | Spawned (void) |
| | Called when the widget has fully initialized.
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| virtual void | CallOnEnter (void(void)) |
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◆ vguiTextBox()
| void vguiTextBox::vguiTextBox |
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void | | ) |
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◆ CallOnEnter()
| void vguiTextBox::CallOnEnter |
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void(void) | func | ) |
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virtual |
◆ Draw()
| void vguiTextBox::Draw |
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void | | ) |
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virtual |
Called in order to draw the widget.
Reimplemented from vguiWidget.
◆ GetText()
| string vguiTextBox::GetText |
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void | | ) |
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Get the text inside the textbox.
◆ Input()
| bool vguiTextBox::Input |
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float | flEVType, |
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float | flKey, |
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float | flChar, |
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float | flDevID ) |
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virtual |
Called whenever an input event gets directed to the widget.
Reimplemented from vguiWidget.
◆ SetText()
| void vguiTextBox::SetText |
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string | strName | ) |
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Set the starting text of the textbox.
◆ Spawned()
| void vguiTextBox::Spawned |
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void | | ) |
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virtual |
Called when the widget has fully initialized.
When you override this, you may call super::Spawned(); to ensure the parent classes get to finish initializing also.
Reimplemented from vguiWidget.
The documentation for this class was generated from the following file: