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void | prop_door_rotating (void) |
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virtual void | Save (float) |
| Handles saving a copy of this entity to a given filehandle. More...
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virtual void | Restore (string, string) |
| Similar to NSIO::SpawnKey but for save-game fields. More...
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virtual void | Respawn (void) |
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
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virtual void | SpawnKey (string, string) |
| This method handles entity key/value pairs on map load. More...
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nonvirtual void | Interact (void) |
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nonvirtual void | Turn (vector, void(void)) |
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nonvirtual void | Opened (void) |
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nonvirtual void | Closed (void) |
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◆ prop_door_rotating()
void prop_door_rotating::prop_door_rotating |
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void |
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◆ Closed()
void prop_door_rotating::Closed |
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void |
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◆ Interact()
void prop_door_rotating::Interact |
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void |
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◆ Opened()
void prop_door_rotating::Opened |
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void |
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◆ Respawn()
void prop_door_rotating::Respawn |
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void |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSRenderableEntity.
◆ Restore()
void prop_door_rotating::Restore |
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string |
strKey, |
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string |
strValue |
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) |
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virtual |
◆ Save()
void prop_door_rotating::Save |
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float |
handle | ) |
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virtual |
Handles saving a copy of this entity to a given filehandle.
Within you want to use the NSIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from NSRenderableEntity.
◆ SpawnKey()
void prop_door_rotating::SpawnKey |
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string |
strKey, |
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string |
strValue |
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) |
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSRenderableEntity.
◆ Turn()
void prop_door_rotating::Turn |
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vector |
vecDest, |
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void(void) |
vFunc |
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) |
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The documentation for this class was generated from the following file:
- src/gs-entbase/server/prop_door_rotating.qc