Nuclide
Software Development Kit for id Tech
propdata_t Struct Reference

#include <propdata.h>

Public Attributes

string name
 
string base
 
float health
 
propdataFlag_t flags
 
float damage_bullets
 
float damage_melee
 
float damage_explosive
 
float explosive_damage
 
float explosive_radius
 
string breakable_particle
 
string breakable_model
 
int breakable_count
 
float breakable_skin
 
float mass
 
float damping_linear
 
float damping_angular
 
float inertia
 
float volume
 
string surfaceprop
 

Member Data Documentation

◆ base

string propdata_t::base

◆ breakable_count

int propdata_t::breakable_count

◆ breakable_model

string propdata_t::breakable_model

◆ breakable_particle

string propdata_t::breakable_particle

◆ breakable_skin

float propdata_t::breakable_skin

◆ damage_bullets

float propdata_t::damage_bullets

◆ damage_explosive

float propdata_t::damage_explosive

◆ damage_melee

float propdata_t::damage_melee

◆ damping_angular

float propdata_t::damping_angular

◆ damping_linear

float propdata_t::damping_linear

◆ explosive_damage

float propdata_t::explosive_damage

◆ explosive_radius

float propdata_t::explosive_radius

◆ flags

propdataFlag_t propdata_t::flags

◆ health

float propdata_t::health

◆ inertia

float propdata_t::inertia

◆ mass

float propdata_t::mass

◆ name

string propdata_t::name

◆ surfaceprop

string propdata_t::surfaceprop

◆ volume

float propdata_t::volume

The documentation for this struct was generated from the following file: