#include <propdata.h>
◆ base
◆ breakable_count
int propdata_t::breakable_count |
◆ breakable_model
string propdata_t::breakable_model |
◆ breakable_particle
string propdata_t::breakable_particle |
◆ breakable_skin
float propdata_t::breakable_skin |
◆ damage_bullets
float propdata_t::damage_bullets |
◆ damage_explosive
float propdata_t::damage_explosive |
◆ damage_melee
float propdata_t::damage_melee |
◆ damping_angular
float propdata_t::damping_angular |
◆ damping_linear
float propdata_t::damping_linear |
◆ explosive_damage
float propdata_t::explosive_damage |
◆ explosive_radius
float propdata_t::explosive_radius |
◆ flags
propdataFlag_t propdata_t::flags |
◆ health
◆ inertia
float propdata_t::inertia |
◆ mass
◆ name
◆ surfaceprop
string propdata_t::surfaceprop |
◆ volume
The documentation for this struct was generated from the following file: