Nuclide
Software Development Kit for id Technology (BETA)
ncCapturePoint Class Reference
Inheritance diagram for ncCapturePoint:
ncRenderableEntity

Public Member Functions

void ncCapturePoint (void)
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 
virtual void Touch (entity)
 Called whenever we're touching another entity. More...
 
nonvirtual void Captured (string classTarget, float teamNumber)
 

Constructor & Destructor Documentation

◆ ncCapturePoint()

void ncCapturePoint::ncCapturePoint ( void  )

Member Function Documentation

◆ Captured()

void ncCapturePoint::Captured ( string  classTarget,
float  teamNumber 
)

◆ Respawn()

void ncCapturePoint::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from ncRenderableEntity.

◆ Touch()

void ncCapturePoint::Touch ( entity  eToucher)
virtual

Called whenever we're touching another entity.

Reimplemented from ncTrigger.


The documentation for this class was generated from the following files: