Nuclide
Software Development Kit for id Technology (BETA)
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ncCapturePoint Class Reference
Inheritance diagram for ncCapturePoint:
ncRenderableEntity

Public Member Functions

void ncCapturePoint (void)
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
 
virtual void Touch (entity)
 Called whenever we're touching another entity.
 
nonvirtual void Captured (string classTarget, float teamNumber)
 

Constructor & Destructor Documentation

◆ ncCapturePoint()

void ncCapturePoint::ncCapturePoint ( void )

Member Function Documentation

◆ Captured()

void ncCapturePoint::Captured ( string classTarget,
float teamNumber )

◆ Respawn()

void ncCapturePoint::Respawn ( void )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from ncRenderableEntity.

◆ Touch()

void ncCapturePoint::Touch ( entity eToucher)
virtual

Called whenever we're touching another entity.

Reimplemented from ncTrigger.


The documentation for this class was generated from the following files: