7 virtual void Touch(entity);
8 nonvirtual
void Captured(
string classTarget,
float teamNumber);
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition CapturePoint.qc:19
virtual void Touch(entity)
Called whenever we're touching another entity.
Definition CapturePoint.qc:38
void ncCapturePoint(void)
Definition CapturePoint.qc:2
nonvirtual void Captured(string classTarget, float teamNumber)
Definition CapturePoint.qc:8
void ncRenderableEntity(void)
Definition RenderableEntity.qc:18