Nuclide
Software Development Kit for id Technology (BETA)
CapturePoint.h
2{
3public:
4 void ncCapturePoint(void);
5
6 virtual void Respawn(void);
7 virtual void Touch(entity);
8 nonvirtual void Captured(string classTarget, float teamNumber);
9
10private:
11 string m_desiredItem;
12 int m_playerScore;
13 int m_teamScore;
14 float m_goalNo;
15};
Definition: CapturePoint.h:2
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: CapturePoint.qc:19
virtual void Touch(entity)
Called whenever we're touching another entity.
Definition: CapturePoint.qc:38
void ncCapturePoint(void)
Definition: CapturePoint.qc:2
nonvirtual void Captured(string classTarget, float teamNumber)
Definition: CapturePoint.qc:8
This entity represents any ncEntity with advanced rendering properties.
Definition: RenderableEntity.h:94