Nuclide
Software Development Kit for id Technology (BETA)
Loading...
Searching...
No Matches
CapturePoint.h
2{
3public:
4 void ncCapturePoint(void);
5
6 virtual void Respawn(void);
7 virtual void Touch(entity);
8 nonvirtual void Captured(string classTarget, float teamNumber);
9
10private:
11 string m_desiredItem;
12 int m_playerScore;
13 int m_teamScore;
14 float m_goalNo;
15};
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition CapturePoint.qc:19
virtual void Touch(entity)
Called whenever we're touching another entity.
Definition CapturePoint.qc:38
void ncCapturePoint(void)
Definition CapturePoint.qc:2
nonvirtual void Captured(string classTarget, float teamNumber)
Definition CapturePoint.qc:8
void ncRenderableEntity(void)
Definition RenderableEntity.qc:18