Nuclide
Software Development Kit for id Technology
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Public Member Functions | |
int | BestAutoJoinTeam (void) |
int | TeamCount (void) |
int | OpenTeamCount (void) |
vector | Color (int) |
string | Name (int) |
int | Score (int) |
string | SpawnPoint (int) |
int | NumPlayers (int) |
int | NumAlivePlayers (int) |
int | NumDeadPlayers (int) |
int | TotalDeaths (int) |
int | TotalFrags (int) |
bool | Valid (int) |
void | AddScore (int, int) |
void | SetScore (int, int) |
entity | RandomPlayer (int) |
void | SetUp (int teamID, string teamTitle, vector teamColor, bool openTeam) |
Sets up a team for the current session. More... | |
void | AddClass (int teamID, string classType) |
Sets up a team class for the current session. More... | |
int | TotalClasses (int teamID) |
Returns the maximum number of classes this team can select. More... | |
string | ClassForIndex (int teamID, int classIndex) |
Returns the class type of a given team + index. More... | |
void | SetSpawnPoint (int teamID, string spawnPointEntityClassname) |
Sets up a team spawn point for the current session. More... | |