Nuclide
Software Development Kit for id Technology

Public Member Functions

int BestAutoJoinTeam (void)
 
int TeamCount (void)
 
int OpenTeamCount (void)
 
vector Color (int)
 
string Name (int)
 
int Score (int)
 
string SpawnPoint (int)
 
int NumPlayers (int)
 
int NumAlivePlayers (int)
 
int NumDeadPlayers (int)
 
int TotalDeaths (int)
 
int TotalFrags (int)
 
bool Valid (int)
 
void AddScore (int, int)
 
void SetScore (int, int)
 
entity RandomPlayer (int)
 
void SetUp (int teamID, string teamTitle, vector teamColor, bool openTeam)
 Sets up a team for the current session. More...
 
void AddClass (int teamID, string classType)
 Sets up a team class for the current session. More...
 
int TotalClasses (int teamID)
 Returns the maximum number of classes this team can select. More...
 
string ClassForIndex (int teamID, int classIndex)
 Returns the class type of a given team + index. More...
 
void SetSpawnPoint (int teamID, string spawnPointEntityClassname)
 Sets up a team spawn point for the current session. More...
 

The documentation for this struct was generated from the following file: