Nuclide
Software Development Kit for id Technology
prop_portal Class Reference
Inheritance diagram for prop_portal:
NSPortal

Public Member Functions

void prop_portal (void)
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 
virtual void SpawnKey (string, string)
 This method handles entity key/value pairs on map load. More...
 
virtual void Input (entity, string, string)
 Called when we are being prompted by another object/function with an input message. More...
 
nonvirtual void DiscoverPortal (void)
 
virtual void PortalWasClosed (void)
 
virtual void PortalWasOpened (void)
 

Constructor & Destructor Documentation

◆ prop_portal()

void prop_portal::prop_portal ( void  )

Member Function Documentation

◆ DiscoverPortal()

void prop_portal::DiscoverPortal ( void  )

◆ Input()

void prop_portal::Input ( entity  eAct,
string  strInput,
string  strData 
)
virtual

Called when we are being prompted by another object/function with an input message.

Reimplemented from NSEntity.

◆ PortalWasClosed()

void prop_portal::PortalWasClosed ( void  )
virtual

Reimplemented from NSPortal.

◆ PortalWasOpened()

void prop_portal::PortalWasOpened ( void  )
virtual

Reimplemented from NSPortal.

◆ Respawn()

void prop_portal::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from NSEntity.

◆ SpawnKey()

void prop_portal::SpawnKey ( string  strKey,
string  strValue 
)
virtual

This method handles entity key/value pairs on map load.

You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of NSIO.

Reimplemented from NSEntity.


The documentation for this class was generated from the following file: