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void | prop_portal (void) |
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virtual void | Respawn (void) |
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
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virtual void | SpawnKey (string, string) |
| This method handles entity key/value pairs on map load. More...
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virtual void | Input (entity, string, string) |
| Called when we are being prompted by another object/function with an input message. More...
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nonvirtual void | DiscoverPortal (void) |
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virtual void | PortalWasClosed (void) |
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virtual void | PortalWasOpened (void) |
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◆ prop_portal()
void prop_portal::prop_portal |
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void |
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◆ DiscoverPortal()
void prop_portal::DiscoverPortal |
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void |
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◆ Input()
void prop_portal::Input |
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entity |
eAct, |
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string |
strInput, |
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string |
strData |
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) |
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virtual |
Called when we are being prompted by another object/function with an input message.
Reimplemented from NSEntity.
◆ PortalWasClosed()
void prop_portal::PortalWasClosed |
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void |
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virtual |
◆ PortalWasOpened()
void prop_portal::PortalWasOpened |
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void |
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virtual |
◆ Respawn()
void prop_portal::Respawn |
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void |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from NSEntity.
◆ SpawnKey()
void prop_portal::SpawnKey |
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string |
strKey, |
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string |
strValue |
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) |
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of NSIO.
Reimplemented from NSEntity.
The documentation for this class was generated from the following file:
- src/gs-entbase/server/prop_portal.qc