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Nuclide
Software Development Kit for id Technology (BETA)
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Public Member Functions | |
nonvirtual void | Init (void) |
nonvirtual void | Shutdown (void) |
nonvirtual void | Connect (ncClient connectingClient) |
nonvirtual void | Enter (ncPlayer enteringPlayer) |
Player has entered the game. | |
nonvirtual void | Leave (ncPlayer leavingPlayer) |
Player has left the game. | |
nonvirtual void | Disconnect (ncPlayer disconnectinggPlayer) |
Player has disconnected from the server. | |
nonvirtual void | Respawn (ncPlayer respawningPlayer) |
Player has respawned. | |
nonvirtual void | NameChange (ncPlayer changedPlayer, string newName) |
Player has changed their name. | |
nonvirtual void | Kill (ncPlayer killedPlayer, ncEntity inflicingEntity, ncEntity attackingEntity, int attackerScoreChange, string attackerWeapon, int killedScoreChange, string deadWeapon) |
Player has been fragged. | |
nonvirtual void | PickupItem (ncItem takenItem, ncPlayer inflictingPlayer) |
Log: Item was picked up by a player. | |
nonvirtual void | UseItem (ncItem useditem, ncPlayer inflictingPlayer) |
Log: Item was used by a player. | |
nonvirtual void | DropItem (ncItem droppedItem, ncPlayer inflictingPlayer) |
Log: Item was dropped by the specified player. | |
nonvirtual void | ExpireItem (ncItem expiredItem, ncPlayer inflictingPlayer) |
Log: Item has expired, its time of use has run out. | |
nonvirtual void | StartGame (void) |
Log: The beginning of gameplay. | |
nonvirtual void | EndGame (string reasonString) |
Log: The end of a game. | |
void ncStats::Connect | ( | ncClient | connectingClient | ) |
void ncStats::Disconnect | ( | ncPlayer | disconnectinggPlayer | ) |
Player has disconnected from the server.
Log: Item was dropped by the specified player.
void ncStats::EndGame | ( | string | reasonString | ) |
Log: The end of a game.
void ncStats::Enter | ( | ncPlayer | enteringPlayer | ) |
Player has entered the game.
Log: Item has expired, its time of use has run out.
void ncStats::Init | ( | void | ) |
void ncStats::Kill | ( | ncPlayer | killedPlayer, |
ncEntity | inflicingEntity, | ||
ncEntity | attackingEntity, | ||
int | attackerScoreChange, | ||
string | attackerWeapon, | ||
int | killedScoreChange, | ||
string | deadWeapon ) |
Player has been fragged.
Counts number of 'kills' to a valid enemy.
void ncStats::Leave | ( | ncPlayer | leavingPlayer | ) |
Player has left the game.
void ncStats::NameChange | ( | ncPlayer | changedPlayer, |
string | newName ) |
Player has changed their name.
Log: Item was picked up by a player.
void ncStats::Respawn | ( | ncPlayer | respawningPlayer | ) |
Player has respawned.
void ncStats::Shutdown | ( | void | ) |
void ncStats::StartGame | ( | void | ) |
Log: The beginning of gameplay.
Log: Item was used by a player.