44 nonvirtual
void Init(
void);
60 nonvirtual
void Kill(
ncPlayer killedPlayer,
ncEntity inflicingEntity,
ncEntity attackingEntity,
int attackerScoreChange,
string attackerWeapon,
int killedScoreChange,
string deadWeapon);
75 nonvirtual
void EndGame(
string reasonString);
78 nonvirtual
void Info(
string,
string);
79 nonvirtual
string LocalTime(
void);
80 nonvirtual
string NetGamesTime(
void);
This entity class is the lowest client/player class.
Definition Client.h:34
ncEntity is the lowest of the user-accessible entity class.
Definition Entity.h:75
This entity class represents inventory items, weapons.
Definition Item.h:138
This entity class represents every player client.
Definition Player.h:142
nonvirtual void UseItem(ncItem useditem, ncPlayer inflictingPlayer)
Log: Item was used by a player.
Definition Stats.qc:518
nonvirtual void Respawn(ncPlayer respawningPlayer)
Player has respawned.
Definition Stats.qc:393
nonvirtual void Leave(ncPlayer leavingPlayer)
Player has left the game.
Definition Stats.qc:364
nonvirtual void Disconnect(ncPlayer disconnectinggPlayer)
Player has disconnected from the server.
Definition Stats.qc:372
nonvirtual void NameChange(ncPlayer changedPlayer, string newName)
Player has changed their name.
Definition Stats.qc:413
nonvirtual void StartGame(void)
Log: The beginning of gameplay.
Definition Stats.qc:644
nonvirtual void DropItem(ncItem droppedItem, ncPlayer inflictingPlayer)
Log: Item was dropped by the specified player.
Definition Stats.qc:542
nonvirtual void EndGame(string reasonString)
Log: The end of a game.
Definition Stats.qc:662
nonvirtual void Kill(ncPlayer killedPlayer, ncEntity inflicingEntity, ncEntity attackingEntity, int attackerScoreChange, string attackerWeapon, int killedScoreChange, string deadWeapon)
Player has been fragged.
Definition Stats.qc:440
nonvirtual void Enter(ncPlayer enteringPlayer)
Player has entered the game.
Definition Stats.qc:339
nonvirtual void PickupItem(ncItem takenItem, ncPlayer inflictingPlayer)
Log: Item was picked up by a player.
Definition Stats.qc:490
nonvirtual void Init(void)
Definition Stats.qc:153
nonvirtual void ExpireItem(ncItem expiredItem, ncPlayer inflictingPlayer)
Log: Item has expired, its time of use has run out.
Definition Stats.qc:565
nonvirtual void Connect(ncClient connectingClient)
Definition Stats.qc:301
nonvirtual void Shutdown(void)
Definition Stats.qc:277
var bool autocvar_logging_enabled
Definition Stats.h:33