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| void | vguiLabel (void) |
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| nonvirtual void | SetTitle (string) |
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| virtual void | Draw (void) |
| | Called in order to draw the widget.
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| virtual bool | Input (float, float, float, float) |
| | Called whenever an input event gets directed to the widget.
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| virtual void | Spawned (void) |
| | Called when the widget has fully initialized.
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| virtual void | SetTextSize (int) |
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| virtual void | SetAlignment (float) |
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◆ vguiLabel()
| void vguiLabel::vguiLabel |
( |
void | | ) |
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◆ Draw()
| void vguiLabel::Draw |
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void | | ) |
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virtual |
◆ Input()
| bool vguiLabel::Input |
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float | flEVType, |
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float | flKey, |
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float | flChar, |
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float | flDevID ) |
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virtual |
Called whenever an input event gets directed to the widget.
Reimplemented from vguiWidget.
Reimplemented in vguiMenuTitle.
◆ SetAlignment()
| void vguiLabel::SetAlignment |
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float | alignment | ) |
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virtual |
◆ SetTextSize()
| void vguiLabel::SetTextSize |
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int | val | ) |
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virtual |
◆ SetTitle()
| void vguiLabel::SetTitle |
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string | strName | ) |
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◆ Spawned()
| void vguiLabel::Spawned |
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void | | ) |
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virtual |
Called when the widget has fully initialized.
When you override this, you may call super::Spawned(); to ensure the parent classes get to finish initializing also.
Reimplemented from vguiWidget.
The documentation for this class was generated from the following file: