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void | trigger_capture_area (void) |
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virtual void | Spawned (void) |
| Called when the entity is fulled initialized.
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virtual void | Respawn (void) |
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
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virtual void | Touch (entity) |
| Called whenever we're touching another entity.
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virtual void | SpawnKey (string, string) |
| This method handles entity key/value pairs on map load.
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virtual void | Input (entity, string, string) |
| Called when we are being prompted by another object/function with an input message.
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nonvirtual void | PlayersLeft (void) |
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nonvirtual void | CaptureThink (void) |
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nonvirtual void | Event_StartCap (void) |
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nonvirtual void | Event_StartTeam (int team) |
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nonvirtual void | Event_BreakCap (void) |
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nonvirtual void | Event_BreakTeam (int offensiveTeam) |
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nonvirtual void | Event_EndCap (void) |
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nonvirtual void | Event_CapTeam (int team) |
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nonvirtual void | Event_NumCappersChanged (int team) |
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◆ trigger_capture_area()
void trigger_capture_area::trigger_capture_area |
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void | | ) |
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◆ CaptureThink()
void trigger_capture_area::CaptureThink |
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void | | ) |
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◆ Event_BreakCap()
void trigger_capture_area::Event_BreakCap |
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void | | ) |
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◆ Event_BreakTeam()
void trigger_capture_area::Event_BreakTeam |
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int | offensiveTeam | ) |
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◆ Event_CapTeam()
void trigger_capture_area::Event_CapTeam |
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int | team | ) |
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◆ Event_EndCap()
void trigger_capture_area::Event_EndCap |
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void | | ) |
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◆ Event_NumCappersChanged()
void trigger_capture_area::Event_NumCappersChanged |
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int | team | ) |
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◆ Event_StartCap()
void trigger_capture_area::Event_StartCap |
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void | | ) |
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◆ Event_StartTeam()
void trigger_capture_area::Event_StartTeam |
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int | team | ) |
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◆ Input()
void trigger_capture_area::Input |
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entity | eAct, |
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string | strInput, |
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string | strData ) |
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virtual |
Called when we are being prompted by another object/function with an input message.
Reimplemented from ncEntity.
◆ PlayersLeft()
void trigger_capture_area::PlayersLeft |
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void | | ) |
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◆ Respawn()
void trigger_capture_area::Respawn |
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void | | ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncBrushTrigger.
◆ Spawned()
void trigger_capture_area::Spawned |
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void | | ) |
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virtual |
Called when the entity is fulled initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned();
inside your method when overriding.
Reimplemented from ncEntity.
◆ SpawnKey()
void trigger_capture_area::SpawnKey |
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string | keyName, |
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string | setValue ) |
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virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue
parameter using the ReadFloat etc. methods that are part of ncIO.
Reimplemented from ncEntity.
◆ Touch()
void trigger_capture_area::Touch |
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entity | eToucher | ) |
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virtual |
Called whenever we're touching another entity.
Reimplemented from ncTrigger.
The documentation for this class was generated from the following file:
- src/gs-entbase/server/trigger_capture_area.qc