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string | GetInventory (entity targetActor) |
| Returns a tokenizable string containing a list of inventory items of a specified actor (this includes players).
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bool | HasItem (entity targetActor, string itemClass) |
| Returns whether an item class exists in an actor's inventory.
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int | GetReserveAmmo (entity targetActor, int ammoType) |
| Returns the amount of reserve ammo of a given ammo type ID.
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bool | MaxAmmo (entity targetActor, int ammoType) |
| Returns the amount of maximum ammo of a given ammo type ID.
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int | TotalActors (void) |
| Returns the current amount of actors in the game.
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int | TotalActorsOnTeam (int teamID) |
| Returns the current amount of actors in the game, on a specific team.
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float | AimAtPos (entity, vector) |
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float | MoveToPos (entity, vector) |
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bool | CanSee (entity, entity) |
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bool | CanShoot (entity, vector, vector) |
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bool | ClearEnemy () |
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entity | FindCoverNode (entity) |
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◆ AimAtPos()
float actorAPI_t::AimAtPos |
( |
entity | , |
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vector | ) |
◆ CanSee()
bool actorAPI_t::CanSee |
( |
entity | , |
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entity | ) |
◆ CanShoot()
bool actorAPI_t::CanShoot |
( |
entity | , |
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vector | , |
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vector | ) |
◆ ClearEnemy()
bool actorAPI_t::ClearEnemy |
( |
| ) |
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◆ FindCoverNode()
entity actorAPI_t::FindCoverNode |
( |
entity | | ) |
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◆ GetInventory()
string actorAPI_t::GetInventory |
( |
entity | targetActor | ) |
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Returns a tokenizable string containing a list of inventory items of a specified actor (this includes players).
- Returns
- the tokenizable string. Exaple output:
"item_book item_wallet item_multitool"
◆ GetReserveAmmo()
int actorAPI_t::GetReserveAmmo |
( |
entity | targetActor, |
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int | ammoType ) |
Returns the amount of reserve ammo of a given ammo type ID.
- Parameters
-
targetActor | is the actor to query ammo information from. |
ammoType | ammo type ID, which you can discover with ammo.NumForName(). |
- Returns
- integer value reflecting the reserve ammo requested.
◆ HasItem()
bool actorAPI_t::HasItem |
( |
entity | targetActor, |
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string | itemClass ) |
Returns whether an item class exists in an actor's inventory.
- Returns
true
or false
if the item is present.
◆ MaxAmmo()
bool actorAPI_t::MaxAmmo |
( |
entity | targetActor, |
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int | ammoType ) |
Returns the amount of maximum ammo of a given ammo type ID.
- Parameters
-
targetActor | is the actor to query ammo information from. |
ammoType | ammo type ID, which you can discover with ammo.NumForName(). |
- Returns
- integer value reflecting the maximum ammo.
◆ MoveToPos()
float actorAPI_t::MoveToPos |
( |
entity | , |
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vector | ) |
◆ TotalActors()
int actorAPI_t::TotalActors |
( |
void | | ) |
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Returns the current amount of actors in the game.
Not counting dead ones.
- Returns
- integer value of the total amount of actors.
◆ TotalActorsOnTeam()
int actorAPI_t::TotalActorsOnTeam |
( |
int | teamID | ) |
|
Returns the current amount of actors in the game, on a specific team.
Not counting dead ones.
- Parameters
-
teamID | is the id of a team set up with the teams API |
- Returns
- integer value of the total amount of actors in a team.
The documentation for this struct was generated from the following file: