◆ AimAtPos()
float actorAPI_t::AimAtPos |
( |
entity |
, |
|
|
vector |
|
|
) |
| |
◆ CanSee()
bool actorAPI_t::CanSee |
( |
entity |
, |
|
|
entity |
|
|
) |
| |
◆ CanShoot()
bool actorAPI_t::CanShoot |
( |
entity |
, |
|
|
vector |
, |
|
|
vector |
|
|
) |
| |
◆ ClearEnemy()
bool actorAPI_t::ClearEnemy |
( |
| ) |
|
◆ FindCoverNode()
entity actorAPI_t::FindCoverNode |
( |
entity |
| ) |
|
◆ GetInventory()
string actorAPI_t::GetInventory |
( |
entity |
| ) |
|
◆ GetReserveAmmo()
int actorAPI_t::GetReserveAmmo |
( |
entity |
, |
|
|
int |
|
|
) |
| |
◆ MaxAmmo()
bool actorAPI_t::MaxAmmo |
( |
entity |
, |
|
|
int |
|
|
) |
| |
◆ MoveToPos()
float actorAPI_t::MoveToPos |
( |
entity |
, |
|
|
vector |
|
|
) |
| |
◆ TotalActors()
int actorAPI_t::TotalActors |
( |
void |
| ) |
|
◆ TotalActorsOnTeam()
int actorAPI_t::TotalActorsOnTeam |
( |
int |
| ) |
|
The documentation for this struct was generated from the following file: