Nuclide
Software Development Kit for id Technology

Public Member Functions

string GetInventory (entity)
 
int GetReserveAmmo (entity, int)
 
bool MaxAmmo (entity, int)
 
int TotalActors (void)
 
int TotalActorsOnTeam (int)
 
float AimAtPos (entity, vector)
 
float MoveToPos (entity, vector)
 
bool CanSee (entity, entity)
 
bool CanShoot (entity, vector, vector)
 
bool ClearEnemy ()
 
entity FindCoverNode (entity)
 

Member Function Documentation

◆ AimAtPos()

float actorAPI_t::AimAtPos ( entity  ,
vector   
)

◆ CanSee()

bool actorAPI_t::CanSee ( entity  ,
entity   
)

◆ CanShoot()

bool actorAPI_t::CanShoot ( entity  ,
vector  ,
vector   
)

◆ ClearEnemy()

bool actorAPI_t::ClearEnemy ( )

◆ FindCoverNode()

entity actorAPI_t::FindCoverNode ( entity  )

◆ GetInventory()

string actorAPI_t::GetInventory ( entity  )

◆ GetReserveAmmo()

int actorAPI_t::GetReserveAmmo ( entity  ,
int   
)

◆ MaxAmmo()

bool actorAPI_t::MaxAmmo ( entity  ,
int   
)

◆ MoveToPos()

float actorAPI_t::MoveToPos ( entity  ,
vector   
)

◆ TotalActors()

int actorAPI_t::TotalActors ( void  )

◆ TotalActorsOnTeam()

int actorAPI_t::TotalActorsOnTeam ( int  )

The documentation for this struct was generated from the following file: