| 
| string  | GetInventory (entity targetActor) | 
|   | Returns a tokenizable string containing a list of inventory items of a specified actor (this includes players).  
  | 
|   | 
| bool  | HasItem (entity targetActor, string itemClass) | 
|   | Returns whether an item class exists in an actor's inventory.  
  | 
|   | 
| int  | GetReserveAmmo (entity targetActor, int ammoType) | 
|   | Returns the amount of reserve ammo of a given ammo type ID.  
  | 
|   | 
| bool  | MaxAmmo (entity targetActor, int ammoType) | 
|   | Returns the amount of maximum ammo of a given ammo type ID.  
  | 
|   | 
| int  | TotalActors (void) | 
|   | Returns the current amount of actors in the game.  
  | 
|   | 
| int  | TotalActorsOnTeam (int teamID) | 
|   | Returns the current amount of actors in the game, on a specific team.  
  | 
|   | 
| float  | AimAtPos (entity, vector) | 
|   | 
| float  | MoveToPos (entity, vector) | 
|   | 
| bool  | CanSee (entity, entity) | 
|   | 
| bool  | CanShoot (entity, vector, vector) | 
|   | 
| bool  | ClearEnemy () | 
|   | 
| entity  | FindCoverNode (entity) | 
|   | 
◆ AimAtPos()
      
        
          | float actorAPI_t::AimAtPos  | 
          ( | 
          entity |           ,  | 
        
        
           | 
           | 
          vector |            ) | 
        
      
 
 
◆ CanSee()
      
        
          | bool actorAPI_t::CanSee  | 
          ( | 
          entity |           ,  | 
        
        
           | 
           | 
          entity |            ) | 
        
      
 
 
◆ CanShoot()
      
        
          | bool actorAPI_t::CanShoot  | 
          ( | 
          entity |           ,  | 
        
        
           | 
           | 
          vector |           ,  | 
        
        
           | 
           | 
          vector |            ) | 
        
      
 
 
◆ ClearEnemy()
      
        
          | bool actorAPI_t::ClearEnemy  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ FindCoverNode()
      
        
          | entity actorAPI_t::FindCoverNode  | 
          ( | 
          entity |            | ) | 
           | 
        
      
 
 
◆ GetInventory()
      
        
          | string actorAPI_t::GetInventory  | 
          ( | 
          entity |           targetActor | ) | 
           | 
        
      
 
Returns a tokenizable string containing a list of inventory items of a specified actor (this includes players). 
- Returns
 - the tokenizable string. Exaple output: 
"item_book item_wallet item_multitool"  
 
 
◆ GetReserveAmmo()
      
        
          | int actorAPI_t::GetReserveAmmo  | 
          ( | 
          entity |           targetActor,  | 
        
        
           | 
           | 
          int |           ammoType ) | 
        
      
 
Returns the amount of reserve ammo of a given ammo type ID. 
- Parameters
 - 
  
    | targetActor | is the actor to query ammo information from.  | 
    | ammoType | ammo type ID, which you can discover with ammo.NumForName().  | 
  
   
- Returns
 - integer value reflecting the reserve ammo requested. 
 
 
 
◆ HasItem()
      
        
          | bool actorAPI_t::HasItem  | 
          ( | 
          entity |           targetActor,  | 
        
        
           | 
           | 
          string |           itemClass ) | 
        
      
 
Returns whether an item class exists in an actor's inventory. 
- Returns
 true or false if the item is present. 
 
 
◆ MaxAmmo()
      
        
          | bool actorAPI_t::MaxAmmo  | 
          ( | 
          entity |           targetActor,  | 
        
        
           | 
           | 
          int |           ammoType ) | 
        
      
 
Returns the amount of maximum ammo of a given ammo type ID. 
- Parameters
 - 
  
    | targetActor | is the actor to query ammo information from.  | 
    | ammoType | ammo type ID, which you can discover with ammo.NumForName().  | 
  
   
- Returns
 - integer value reflecting the maximum ammo. 
 
 
 
◆ MoveToPos()
      
        
          | float actorAPI_t::MoveToPos  | 
          ( | 
          entity |           ,  | 
        
        
           | 
           | 
          vector |            ) | 
        
      
 
 
◆ TotalActors()
      
        
          | int actorAPI_t::TotalActors  | 
          ( | 
          void |            | ) | 
           | 
        
      
 
Returns the current amount of actors in the game. 
Not counting dead ones. 
- Returns
 - integer value of the total amount of actors. 
 
 
 
◆ TotalActorsOnTeam()
      
        
          | int actorAPI_t::TotalActorsOnTeam  | 
          ( | 
          int |           teamID | ) | 
           | 
        
      
 
Returns the current amount of actors in the game, on a specific team. 
Not counting dead ones. 
- Parameters
 - 
  
    | teamID | is the id of a team set up with the teams API  | 
  
   
- Returns
 - integer value of the total amount of actors in a team. 
 
 
 
The documentation for this struct was generated from the following file: