Nuclide
Software Development Kit for id Technology (BETA)
func_plat_helper Class Reference
Inheritance diagram for func_plat_helper:
ncEntity

Public Member Functions

void func_plat_helper (void)
 
virtual void Save (float)
 Handles saving a copy of this entity to a given filehandle. More...
 
virtual void Restore (string, string)
 Similar to ncIO::SpawnKey() but for save-game fields. More...
 
virtual void Touch (entity)
 Called whenever we're touching another entity. More...
 
nonvirtual void SetTargetPlatform (entity)
 

Constructor & Destructor Documentation

◆ func_plat_helper()

void func_plat_helper::func_plat_helper ( void  )

Member Function Documentation

◆ Restore()

void func_plat_helper::Restore ( string  keyName,
string  setValue 
)
virtual

Similar to ncIO::SpawnKey() but for save-game fields.

Whatever you write into file handles within your ncIO::Save() method needs to be read back in here.

Reimplemented from ncEntity.

◆ Save()

void func_plat_helper::Save ( float  handle)
virtual

Handles saving a copy of this entity to a given filehandle.

Within you want to use the ncIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.

Reimplemented from ncEntity.

◆ SetTargetPlatform()

void func_plat_helper::SetTargetPlatform ( entity  targ)

◆ Touch()

void func_plat_helper::Touch ( entity  eToucher)
virtual

Called whenever we're touching another entity.

Reimplemented from ncTrigger.


The documentation for this class was generated from the following file: