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Nuclide
Software Development Kit for id Technology (BETA)
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Public Member Functions | |
void | func_plat_helper (void) |
virtual void | Save (float) |
Handles saving a copy of this entity to a given filehandle. More... | |
virtual void | Restore (string, string) |
Similar to ncIO::SpawnKey() but for save-game fields. More... | |
virtual void | Touch (entity) |
Called whenever we're touching another entity. More... | |
nonvirtual void | SetTargetPlatform (entity) |
void func_plat_helper::func_plat_helper | ( | void | ) |
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virtual |
Similar to ncIO::SpawnKey() but for save-game fields.
Whatever you write into file handles within your ncIO::Save()
method needs to be read back in here.
Reimplemented from ncEntity.
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virtual |
Handles saving a copy of this entity to a given filehandle.
Within you want to use the ncIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from ncEntity.
void func_plat_helper::SetTargetPlatform | ( | entity | targ | ) |
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virtual |
Called whenever we're touching another entity.
Reimplemented from ncTrigger.