![]() |
Nuclide
Software Development Kit for id Technology (BETA)
|
Public Member Functions | |
| void | func_plat_helper (void) |
| virtual void | Save (float) |
| Handles saving a copy of this entity to a given filehandle. | |
| virtual void | Restore (string, string) |
| Similar to ncIO::SpawnKey() but for save-game fields. | |
| virtual void | Touch (entity) |
| Called whenever we're touching another entity. | |
| nonvirtual void | SetTargetPlatform (entity) |
| void func_plat_helper::func_plat_helper | ( | void | ) |
|
virtual |
Similar to ncIO::SpawnKey() but for save-game fields.
Whatever you write into file handles within your ncIO::Save() method needs to be read back in here.
Reimplemented from ncEntity.
|
virtual |
Handles saving a copy of this entity to a given filehandle.
Within you want to use the ncIO::SaveFloat() etc. methods to write the internal member attributes to the specified file handle.
Reimplemented from ncEntity.
| void func_plat_helper::SetTargetPlatform | ( | entity | targ | ) |
|
virtual |
Called whenever we're touching another entity.
Reimplemented from ncTrigger.