◆ vguiList()
void vguiList::vguiList |
( |
void |
| ) |
|
◆ AddItem()
void vguiList::AddItem |
( |
string |
strItem | ) |
|
◆ CallOnDoubleClick()
void vguiList::CallOnDoubleClick |
( |
void(vguiList, int) |
vFunc | ) |
|
◆ CallOnScroll()
void vguiList::CallOnScroll |
( |
void(void) |
vFunc | ) |
|
◆ CallOnSelectionChanged()
void vguiList::CallOnSelectionChanged |
( |
void(void) |
vFunc | ) |
|
◆ Draw()
void vguiList::Draw |
( |
void |
| ) |
|
|
virtual |
Called in order to draw the widget.
Reimplemented from vguiWidget.
◆ GetItem()
string vguiList::GetItem |
( |
int |
iIndex | ) |
|
◆ GetItemCount()
int vguiList::GetItemCount |
( |
void |
| ) |
|
◆ GetMaxVisibleItems()
int vguiList::GetMaxVisibleItems |
( |
void |
| ) |
|
◆ GetOffset()
int vguiList::GetOffset |
( |
void |
| ) |
|
◆ GetSelected()
int vguiList::GetSelected |
( |
void |
| ) |
|
◆ Input()
bool vguiList::Input |
( |
float |
flEVType, |
|
|
float |
flKey, |
|
|
float |
flChar, |
|
|
float |
flDevID |
|
) |
| |
|
virtual |
Called whenever an input event gets directed to the widget.
Reimplemented from vguiWidget.
◆ SetItemCount()
void vguiList::SetItemCount |
( |
int |
iCount | ) |
|
◆ SetOffset()
void vguiList::SetOffset |
( |
int |
iOffset, |
|
|
int |
iCallBack |
|
) |
| |
◆ SetSelected()
void vguiList::SetSelected |
( |
int |
iVal | ) |
|
◆ Spawned()
void vguiList::Spawned |
( |
void |
| ) |
|
|
virtual |
Called when the widget has fully initialized.
When you override this, you may call super::Spawned();
to ensure the parent classes get to finish initializing also.
Reimplemented from vguiWidget.
The documentation for this class was generated from the following file: