◆ vguiList()
| void vguiList::vguiList |
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void | | ) |
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◆ AddItem()
| void vguiList::AddItem |
( |
string | strItem | ) |
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◆ CallOnDoubleClick()
| void vguiList::CallOnDoubleClick |
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void(vguiList, int) | vFunc | ) |
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◆ CallOnScroll()
| void vguiList::CallOnScroll |
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void(void) | vFunc | ) |
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◆ CallOnSelectionChanged()
| void vguiList::CallOnSelectionChanged |
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void(void) | vFunc | ) |
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◆ Draw()
| void vguiList::Draw |
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void | | ) |
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virtual |
Called in order to draw the widget.
Reimplemented from vguiWidget.
◆ GetItem()
| string vguiList::GetItem |
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int | iIndex | ) |
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◆ GetItemCount()
| int vguiList::GetItemCount |
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void | | ) |
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◆ GetMaxVisibleItems()
| int vguiList::GetMaxVisibleItems |
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void | | ) |
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◆ GetOffset()
| int vguiList::GetOffset |
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void | | ) |
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◆ GetSelected()
| int vguiList::GetSelected |
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void | | ) |
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◆ Input()
| bool vguiList::Input |
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float | flEVType, |
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float | flKey, |
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float | flChar, |
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float | flDevID ) |
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virtual |
Called whenever an input event gets directed to the widget.
Reimplemented from vguiWidget.
◆ RemoveAllItems()
| void vguiList::RemoveAllItems |
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void | | ) |
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◆ SetItemCount()
| void vguiList::SetItemCount |
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int | iCount | ) |
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◆ SetOffset()
| void vguiList::SetOffset |
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int | iOffset, |
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int | iCallBack ) |
◆ SetSelected()
| void vguiList::SetSelected |
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int | iVal | ) |
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◆ Spawned()
| void vguiList::Spawned |
( |
void | | ) |
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virtual |
Called when the widget has fully initialized.
When you override this, you may call super::Spawned(); to ensure the parent classes get to finish initializing also.
Reimplemented from vguiWidget.
The documentation for this class was generated from the following file: