Nuclide
Software Development Kit for id Technology
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Editor-Entity: Group.
QUAKED func_group (0 0 0) ?
A "fake" entity for level editors, used to group together patches and brushes for easy moving. All geometry in the group will become worldspawn upon compile.
"_rs" : Specifies if the geometry will recieve shadows (RAD lighting). "_cs" : Specifies if the geometry will cast shadows (RAD lighting).
This entity was introduced in Quake II (1997).
Public Member Functions | |
void | func_group (void) |
void func_group::func_group | ( | void | ) |