◆ GetArmor()
float playerAPI_t::GetArmor |
( |
void |
| ) |
|
◆ GetCameraAngles()
vector playerAPI_t::GetCameraAngles |
( |
void |
| ) |
|
◆ GetCameraPosition()
vector playerAPI_t::GetCameraPosition |
( |
void |
| ) |
|
◆ GetHealth()
float playerAPI_t::GetHealth |
( |
void |
| ) |
|
◆ GetStamina()
float playerAPI_t::GetStamina |
( |
void |
| ) |
|
◆ GetTeam()
int playerAPI_t::GetTeam |
( |
void |
| ) |
|
◆ HasItem()
bool playerAPI_t::HasItem |
( |
string |
| ) |
|
◆ IsCrouched()
bool playerAPI_t::IsCrouched |
( |
void |
| ) |
|
◆ IsLeaning()
bool playerAPI_t::IsLeaning |
( |
void |
| ) |
|
◆ IsProne()
bool playerAPI_t::IsProne |
( |
void |
| ) |
|
◆ IsSprinting()
bool playerAPI_t::IsSprinting |
( |
void |
| ) |
|
◆ IsStanding()
bool playerAPI_t::IsStanding |
( |
void |
| ) |
|
The documentation for this struct was generated from the following file: