Nuclide
Software Development Kit for id Technology
playerAPI_t Struct Reference

Public Member Functions

vector GetCameraPosition (void)
 
vector GetCameraAngles (void)
 
float GetArmor (void)
 
float GetHealth (void)
 
float GetStamina (void)
 
int GetTeam (void)
 
bool IsStanding (void)
 
bool IsLeaning (void)
 
bool IsSprinting (void)
 
bool IsCrouched (void)
 
bool IsProne (void)
 
bool HasItem (string)
 

Member Function Documentation

◆ GetArmor()

float playerAPI_t::GetArmor ( void  )

◆ GetCameraAngles()

vector playerAPI_t::GetCameraAngles ( void  )

◆ GetCameraPosition()

vector playerAPI_t::GetCameraPosition ( void  )

◆ GetHealth()

float playerAPI_t::GetHealth ( void  )

◆ GetStamina()

float playerAPI_t::GetStamina ( void  )

◆ GetTeam()

int playerAPI_t::GetTeam ( void  )

◆ HasItem()

bool playerAPI_t::HasItem ( string  )

◆ IsCrouched()

bool playerAPI_t::IsCrouched ( void  )

◆ IsLeaning()

bool playerAPI_t::IsLeaning ( void  )

◆ IsProne()

bool playerAPI_t::IsProne ( void  )

◆ IsSprinting()

bool playerAPI_t::IsSprinting ( void  )

◆ IsStanding()

bool playerAPI_t::IsStanding ( void  )

The documentation for this struct was generated from the following file: