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Nuclide
Software Development Kit for id Technology (BETA)
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A cache/manager for serverinfo on the client.
You can talk to it for fast retrieval of server specific information that is common to multiplayer games. It will offer string return values in certain cases too that are cached so no conversion would have to be done per-frame. Everything returned here should be fast!
The per-player analog to this is ncUserInfoManager.
Public Member Functions | |
void | ncServerInfoManager (void) |
nonvirtual void | Init (void) |
nonvirtual void | Shutdown (void) |
nonvirtual void | UpdateCache (void) |
nonvirtual string | HostName (void) |
nonvirtual string | HostAddress (void) |
nonvirtual string | MapName (void) |
nonvirtual int | MaxClients (void) |
nonvirtual int | MaxPlayers (void) |
nonvirtual int | MaxSpectators (void) |
nonvirtual string | MaxClientsString (void) |
nonvirtual string | MaxPlayersString (void) |
nonvirtual string | MaxSpectatorsString (void) |
void ncServerInfoManager::ncServerInfoManager | ( | void | ) |
string ncServerInfoManager::HostAddress | ( | void | ) |
string ncServerInfoManager::HostName | ( | void | ) |
void ncServerInfoManager::Init | ( | void | ) |
string ncServerInfoManager::MapName | ( | void | ) |
int ncServerInfoManager::MaxClients | ( | void | ) |
string ncServerInfoManager::MaxClientsString | ( | void | ) |
int ncServerInfoManager::MaxPlayers | ( | void | ) |
string ncServerInfoManager::MaxPlayersString | ( | void | ) |
int ncServerInfoManager::MaxSpectators | ( | void | ) |
string ncServerInfoManager::MaxSpectatorsString | ( | void | ) |
void ncServerInfoManager::Shutdown | ( | void | ) |
void ncServerInfoManager::UpdateCache | ( | void | ) |