100    nonvirtual 
float GetAFOV(
void);
 
  128    vector m_vecPosition;
 
  130    float m_flFieldOfView;
 
  132    float m_flSensitivity;
 
  134    vector m_vecLastOrigin;
 
  143    vector m_vecClientAngle;
 
  144    bool m_bSetClientAngle;
 
  146    bool m_bDrawLocalPlayer;
 
  147    bool m_bDrawEntities;
 
 
This entity class is the lowest client/player class.
Definition Client.h:34
ncEntity is the lowest of the user-accessible entity class.
Definition Entity.h:75
Shared-Entity: Sound System Scape/Reverb Controller.
Definition SoundScape.h:67
This class represents 3D views, used for rendering the game.
Definition View.h:50
nonvirtual void SetViewMode(viewmode_t)
Sets the viewmode_t of the ncView.
Definition View.qc:199
nonvirtual vector GetHUDCanvasSize(void)
Returns the canvas size of the heads up display.
Definition View.qc:257
nonvirtual void SetViewTarget(ncEntity)
Sets the view target of the ncView.
Definition View.qc:162
nonvirtual ncSoundScape GetSoundScape(void)
Definition View.qc:291
nonvirtual viewmode_t GetViewMode(void)
Gets the viewmode_t of the ncView.
Definition View.qc:205
nonvirtual void SetViewSize(vector)
Sets the canvas of the ncView.
Definition View.qc:156
nonvirtual float GetAFOV(void)
Returns the absolute field of view of the ncView.
Definition View.qc:229
nonvirtual void SetViewPosition(vector)
Sets the position of the ncView on the screen.
Definition View.qc:150
nonvirtual void SetClientOwner(ncClient)
Sets the client owner of the ncView.
Definition View.qc:217
nonvirtual void AddPunchAngle(vector)
applies an punch to our camera angle, temporarily
Definition View.qc:279
nonvirtual float GetViewHeight(void)
Get the absolute height of the view, in pixels.
Definition View.qc:273
virtual void RenderView(void)
only does one thing: renderscene()
Definition View.qc:106
nonvirtual vector GetCameraOrigin(void)
Returns the 3D world coordinate of the ncView.
Definition View.qc:180
nonvirtual float GetSensitivity(void)
Returns the sensitivity of the ncView.
Definition View.qc:241
nonvirtual void SetAFOV(float)
Sets the absolute field of view of the ncView.
Definition View.qc:223
nonvirtual vector GetHUDCanvasPos(void)
Returns the canvas size of a heads-up-display.
Definition View.qc:247
nonvirtual void SetClientAngle(vector)
Sets the client-angle of the ncView.
Definition View.qc:192
nonvirtual void SetSensitivity(float)
Sets the sensitivity multiplier of the ncView.
Definition View.qc:235
nonvirtual void SetSoundScape(ncSoundScape)
Definition View.qc:285
virtual void UpdateView(void)
called every CSQC_UpdateView for each player
Definition View.qc:301
void ncView(void)
Definition View.qc:23
virtual void StairSmooth(void)
when called, will modify 'origin' to vertically smoothed when on ground
Definition View.qc:118
nonvirtual void SetSeatID(int)
Sets the seat id of the ncView.
Definition View.qc:211
nonvirtual void SetCameraOrigin(vector)
Sets the 3D position of the ncView.
Definition View.qc:168
nonvirtual void SetCameraAngle(vector)
Sets the 3D direction of the ncView.
Definition View.qc:174
nonvirtual float GetViewWidth(void)
Get the absolute width of the view, in pixels.
Definition View.qc:267
nonvirtual void SetDrawLocalPlayer(bool)
Call with the argument true and you will draw the body of the view target.
Definition View.qc:112
virtual void SetupView(void)
the only method we we want to call setproperty()
Definition View.qc:49
nonvirtual vector GetCameraAngle(void)
Returns the 3D direction of the ncView.
Definition View.qc:186
viewmode_t
The view mode type of the ncView.
Definition View.h:36
ncView g_view
the current seat run for each draw call, for each player.
Definition View.h:156
ncView g_viewSeats[4]
one ncView for each seat
Definition View.h:153
@ VIEWMODE_FPS
uses view target position + view offset
Definition View.h:38
@ VIEWMODE_NORMAL
just a regular camera with no special logic
Definition View.h:37
@ VIEWMODE_SPECTATING
spectating, mixed viewmodes inside
Definition View.h:40
@ VIEWMODE_THIRDPERSON
third person view, fixed
Definition View.h:39