41void Spray_Parse(
void);
 
   44const string g_spray_mat_1 = \
 
   50            "blendfunc GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR\n" \
 
   55const string g_spray_mat_0 = \
 
   69void Spray_RemoveAll(entity entOwner);
 
   70float Spray_SendEntity(entity ePEnt, 
float fChanged);
 
   71void CSEv_Spraylogo(
void);
 
void ncEntity(void)
The constructor.
Definition Entity.qc:29
virtual void ReloadVideoResources(void)
Client: Called when video resources need to be allocated or reloaded for the entity.
Definition Spraylogo.qc:19
void ncSpraylogo(void)
Definition Spraylogo.qc:75
virtual float predraw(void)
Definition Spraylogo.qc:25