24 BASEFL_CHANGED_MODELINDEX,
25 BASEFL_CHANGED_ORIGIN_X,
26 BASEFL_CHANGED_ORIGIN_Y,
27 BASEFL_CHANGED_ORIGIN_Z,
28 BASEFL_CHANGED_ANGLES_X,
29 BASEFL_CHANGED_ANGLES_Y,
30 BASEFL_CHANGED_ANGLES_Z,
31 BASEFL_CHANGED_VELOCITY_X,
32 BASEFL_CHANGED_VELOCITY_Y,
33 BASEFL_CHANGED_VELOCITY_Z,
34 BASEFL_CHANGED_ANGULARVELOCITY,
40 BASEFL_CHANGED_MOVETYPE,
41 BASEFL_CHANGED_EFFECTS,
76 virtual void SpawnKey(
string,
string);
79 nonvirtual
void Spawn(
void);
88 virtual bool CanSpawn(
bool clientSide);
95 virtual void Input(entity,
string,
string);
96 virtual void Save(
float);
97 virtual void Restore(
string,
string);
148 nonvirtual
void SetSkin(
float);
186 nonvirtual
void SetSize(vector,vector);
197 nonvirtual
void TurnTo(
float);
207 nonvirtual
float GetSkin(
void);
231 nonvirtual vector
GetSize(
void);
233 nonvirtual vector
GetMins(
void);
235 nonvirtual vector
GetMaxs(
void);
270 nonvirtual
void Show(
void);
272 nonvirtual
void Hide(
void);
294 nonvirtual vector
GetUp(
void);
309 nonvirtual
bool Visible(entity);
332 nonvirtual
bool StartSound(
string,
float,
float,
bool);
360 nonvirtual
void Transport(vector, vector);
363 nonvirtual
void Relink(
void);
393 vector m_vecEditorColor;
395 NETWORKED_INT(entityDefID)
396 NETWORKED_VECTOR_N(origin)
397 NETWORKED_VECTOR_N(angles)
398 NETWORKED_FLOAT_N(modelindex)
399 NETWORKED_VECTOR_N(size)
400 NETWORKED_VECTOR_N(mins)
401 NETWORKED_VECTOR_N(maxs)
402 NETWORKED_FLOAT_N(solid)
403 NETWORKED_FLOAT_N(movetype)
404 NETWORKED_FLOAT_N(scale)
405 NETWORKED_FLOAT_N(
flags)
406 NETWORKED_FLOAT_N(vv_flags)
407 NETWORKED_VECTOR_N(velocity)
408 NETWORKED_VECTOR_N(avelocity)
412 virtual void _ReceiveComplete(
float,
float);
415 entity m_holdingPlayer;
416 float m_lastHeldTime;
421 string m_parent_attachment;
423 vector m_parentPosOffs;
424 vector m_parentAngOffs;
426 NETWORKED_FLOAT_N(frame)
427 NETWORKED_FLOAT_N(skin)
429 vector m_vecModelMins;
430 vector m_vecModelMaxs;
431 nonvirtual vector GetModelMins(
void);
432 nonvirtual vector GetModelMaxs(
void);
435 nonvirtual
bool _ProjectileAttack(
string,
bool);
440ncEntity spawnClass(
string className, vector desiredPos);
443bool changeClass(entity target,
string className)
446void sendInput(entity target,
string inputName,
string dataString, entity activator);
448bool isAI(entity entityToCheck);
450bool isAlive(entity entityToCheck);
452bool isGodMode(entity entityToCheck);
454bool isClient(entity entityToCheck);
456bool isPlayer(entity entityToCheck);
458bool isSentient(entity entityToCheck);
460bool isBot(entity entityToCheck);
462bool isItem(entity entityToCheck);
464bool isWeapon(entity entityToCheck);
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:54
nonvirtual entity GetOwner(void)
Returns the owner of the entity.
Definition: Entity.qc:848
nonvirtual vector GetMaxs(void)
Returns the bounding box maxs of the entity.
Definition: Entity.qc:917
nonvirtual float GetSpawnTime(void)
Returns the absolute timestamp of when the entity had been spawned.
Definition: Entity.qc:1425
nonvirtual float GetFlags(void)
Returns an engine flags bitfield that the entity associates with.
Definition: Entity.qc:947
nonvirtual void Show(void)
When called, will unhide the entity.
Definition: Entity.qc:1275
nonvirtual void SetBotTag(botInfo_t)
Sets the Info Tags tag on this entity to the desired botInfo_t tag.
Definition: Entity.qc:1574
nonvirtual vector NearestWallPointForRadius(float)
Returns the nearest point on a wall of this entity within a specified radius.
Definition: Entity.qc:1385
nonvirtual float GetVFlags(void)
Returns a nuclide flags bitfield that the entity associates with.
Definition: Entity.qc:953
nonvirtual __int32 GetEffects(void)
Returns a bitfield of the active effects running on the entity.
Definition: Entity.qc:828
nonvirtual void SetEffects(__int32)
Sets the whole effects field.
Definition: Entity.qc:517
nonvirtual void SetAngles(vector)
Sets the direction the entity is facing in eueler angles.
Definition: Entity.qc:701
nonvirtual vector GetRealMins(void)
Returns the actual bounding box mins of the entity, before having been affected by scale modifiers.
Definition: Entity.qc:923
virtual void SpawnKey(string, string)
This method handles entity key/value pairs on map load.
Definition: Entity.qc:1211
nonvirtual vector GetMins(void)
Returns the bounding box mins of the entity.
Definition: Entity.qc:911
nonvirtual void Hide(void)
When called, the entity will stop being rendered on the client.
Definition: Entity.qc:1281
nonvirtual void SetMovetype(float)
Sets the movement type of the entity.
Definition: Entity.qc:599
nonvirtual float HasFlags(float)
Returns true if the entity has the specified engine flags.
Definition: Entity.qc:959
virtual void postdraw(void)
Client: Run after the rendering of 3D world is complete.
Definition: Entity.qc:282
nonvirtual vector GetAbsoluteMaxs(void)
Returns the absolute bounding box maxs of the entity, instead of being relative to the world position...
Definition: Entity.qc:941
nonvirtual void AddFlags(float)
Adds one or more engine specific flags to the entity.
Definition: Entity.qc:797
nonvirtual void RemoveFlags(float)
Remove one or more engine specific flags from the entity.
Definition: Entity.qc:802
virtual void ReceiveEvent(float)
Definition: Entity.qc:273
nonvirtual float HasVFlags(float)
Returns true if the entity has the specified, nuclide specific, flags.
Definition: Entity.qc:965
nonvirtual void SetSkin(float)
Sets the skingroup of the entity.
Definition: Entity.qc:567
nonvirtual void TurnTo(float)
Turns to the specified angle.
Definition: Entity.qc:818
nonvirtual bool IsFacing(entity)
Returns either true or false depending on if this entity is facing the entity in question.
Definition: Entity.qc:1405
nonvirtual float GetGravity(void)
Returns the gravity modifier of the entity.
Definition: Entity.qc:881
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: Entity.qc:990
nonvirtual string GetModel(void)
Returns the name of the 3D model representation of the entity.
Definition: Entity.qc:863
virtual void Precache(void)
Definition: Entity.qc:55
nonvirtual bool SharesPVSWithPlayer(void)
nonvirtual bool HeldByPlayer(void)
Returns whether this entity is being held in the hands of a player.
Definition: Entity.qc:201
nonvirtual bool IntersectsWith(entity)
Returns whether or not the given entity insersects with us.
Definition: Entity.qc:1325
nonvirtual void Relink(void)
Relink the entity against the world.
Definition: Entity.qc:1447
nonvirtual bool Visible(entity)
Returns if the entity is visible by another entity and a field of view of 90 degrees.
Definition: Entity.qc:148
nonvirtual entity GetParent(void)
Returns the entity this is parented to.
nonvirtual int GetSharedID(void)
Returns a unique id between shared entities.
Definition: Entity.qc:1582
nonvirtual bool VisibleVec(vector)
Returns if the entity is visible from a given position and a field of view of 90 degrees.
Definition: Entity.qc:128
nonvirtual void SetOrigin(vector)
Sets the absolute 3D world position of the entity.
Definition: Entity.qc:729
nonvirtual void Spawn(void)
Definition: Entity.qc:38
nonvirtual float GetSkin(void)
Returns the currently equipped skin of the entity.
Definition: Entity.qc:838
nonvirtual void RemoveVFlags(float)
Remove one or more nuclide specific flags from the entity.
Definition: Entity.qc:813
nonvirtual void SetModelindex(float)
Sets the 3D model representation of the entity from an already precached resource id.
Definition: Entity.qc:763
void ncEntity(void)
The constructor.
Definition: Entity.qc:29
virtual void RendererRestarted(void)
Client: Called when video resources need to be allocated or reloaded for the entity.
Definition: Entity.qc:208
nonvirtual void StopSound(float, bool)
Stops a sound sample or soundDef that is playing on the given channel.
Definition: Entity.qc:1369
nonvirtual void UpdateBounds(void)
Call this if you want to update bounding boxes to take angles into account.
Definition: Entity.qc:654
nonvirtual vector GetAngles(void)
Returns the direction the entity is facing in euler angles.
Definition: Entity.qc:887
nonvirtual vector GetUp(void)
Returns a normalized up vector of the entity to more easily test what may be above it.
Definition: Entity.qc:110
virtual void Spawned(void)
Called when the entity is fulled initialized.
Definition: Entity.qc:69
nonvirtual void RestoreAngles(void)
Restore the entity's angles to the value the spawndata contains.
nonvirtual void AddVelocity(vector)
Adds onto the existing velocity.
Definition: Entity.qc:780
nonvirtual void RemoveEffects(__int32)
Removes one or more effects from the entity.
Definition: Entity.qc:791
nonvirtual void SetOwner(entity)
Sets the owner of the entity.
Definition: Entity.qc:573
nonvirtual bool StartSoundDef(string, float, bool)
Plays a soundDef on the entity.
Definition: Entity.qc:1361
virtual void SetModel(string)
Sets the 3D model representation of the entity from a file path and name.
Definition: Entity.qc:747
nonvirtual vector GetRealMaxs(void)
Returns the actual bounding box maxs of the entity, before having been affected by scale modifiers.
Definition: Entity.qc:929
virtual void ReceiveEntity(float, float)
Client: Handles network updates from the server for the associated entity.
Definition: Entity.qc:225
nonvirtual void ClearParent(void)
Call this on an entity to remove the connection to its parent.
nonvirtual float GetSolid(void)
Returns the collision type of the entity.
Definition: Entity.qc:858
nonvirtual vector GetVelocity(void)
Returns the movement velocity of the entity.
Definition: Entity.qc:853
nonvirtual void DisablePlayerCollision(void)
Will disable collision with player entities.
Definition: Entity.qc:1599
virtual void Input(entity, string, string)
Called when we are being prompted by another object/function with an input message.
Definition: Entity.qc:1090
nonvirtual bool IsOnGround(void)
Returns if the entity is aligned to the ground.
Definition: Entity.qc:177
nonvirtual bool IsBrush(void)
Returns whether this entity is a brush or using a sub-model of the level.
Definition: Entity.qc:741
nonvirtual void AddAngularVelocity(vector)
Adds onto the existing angular velocity.
Definition: Entity.qc:774
nonvirtual bool CreatedByMap(void)
Returns if the entity was spawned by the map we're on.
Definition: Entity.qc:195
virtual void Save(float)
Handles saving a copy of this entity to a given filehandle.
Definition: Entity.qc:1007
nonvirtual vector GetSize(void)
Returns the virtual size of the entity.
Definition: Entity.qc:905
virtual void Restore(string, string)
Similar to ncIO::SpawnKey() but for save-game fields.
Definition: Entity.qc:1026
nonvirtual float GetModelindex(void)
Returns the model id of the 3D model representation of the entity.
Definition: Entity.qc:869
virtual void DebugDraw(void)
nonvirtual float GetScale(void)
Returns the scale modifier of the entity.
Definition: Entity.qc:843
nonvirtual vector GetOrigin(void)
Returns the absolute world position of the entity.
Definition: Entity.qc:899
nonvirtual float WaterLevel(void)
Returns the water level the entity is in.
Definition: Entity.qc:122
virtual void ParentUpdate(void)
Called when we need to re-align the entity to our parent entity.
nonvirtual bool IsSolid(void)
Returns if the entity is solid or non-solid.
Definition: Entity.qc:183
nonvirtual void HandleThink(void)
For physics functions only.
Definition: Entity.qc:1393
nonvirtual vector GetAbsoluteMins(void)
Returns the absolute bounding box mins of the entity, instead of being relative to the world position...
Definition: Entity.qc:935
nonvirtual vector GetRight(void)
Returns a normalized right vector of the entity to more easily test what's right next to it.
Definition: Entity.qc:104
nonvirtual void ClearAngles(void)
Unsets any any angle related values within the entity.
nonvirtual void SetVelocity(vector)
Sets the movement velocity of the given entity.
Definition: Entity.qc:579
nonvirtual void SetFrame(float)
Sets the framegroup sequence of the entity.
Definition: Entity.qc:523
nonvirtual void AddVFlags(float)
Adds one or more nuclide specific flags to the entity.
Definition: Entity.qc:808
nonvirtual void SetEyePos(vector)
Sets the relative position of the eyes.
Definition: Entity.qc:638
nonvirtual void SetParentAttachment(string)
Call this to parent the entity to an attachment of another entity.
nonvirtual float DistanceFromYaw(vector)
Returns a normalized value of how far away the target is from the entity's view direction.
Definition: Entity.qc:165
virtual void MakeStatic(void)
Tells the engine to make the entity static, effectively making it inaccessible.
Definition: Entity.qc:1300
nonvirtual vector GetAngularVelocity(void)
Returns the direction the entity is spinning in degrees per second for each axis.
Definition: Entity.qc:893
nonvirtual float GetSpawnAge(void)
Returns the time that's passed since the entity has been spawned.
Definition: Entity.qc:1419
nonvirtual float EntIndex(void)
Returns the unique entity id of the entity.
Definition: Entity.qc:86
nonvirtual void SetSendFlags(float)
Overrides the field that's used to determine which information should be networked.
Definition: Entity.qc:591
nonvirtual void Event_SpawnDefRelative(string, float, float, float)
Definition: Entity.qc:1075
nonvirtual float GetFrame(void)
Returns the currently active framegroup of the entity.
Definition: Entity.qc:833
nonvirtual void SetOriginUnstick(vector)
Same as SetOrigin(), but will push the entity out the ground if needed.
Definition: Entity.qc:735
virtual float SendEntity(entity, float)
Called by the engine whenever we need to send a client an update about this entity.
virtual float predraw(void)
Definition: Entity.qc:214
nonvirtual void SetGravity(float)
Sets the gravitational modifier of the entity.
Definition: Entity.qc:605
nonvirtual vector GetEyePos(void)
Returns the absolute world position of where the eyes are located.
Definition: Entity.qc:644
nonvirtual float GetMovetype(void)
Returns the movement type of the entity.
Definition: Entity.qc:875
virtual void EvaluateEntity(void)
Run each tic after physics are run to determine if we need to send updates over the network.
nonvirtual void AddEffects(__int32)
Appends one or more effects to the entity.
Definition: Entity.qc:786
nonvirtual vector GetNearbySpot(void)
Finds a free spot of an entity near itself of same size.
Definition: Entity.qc:1453
nonvirtual void TurnToPos(vector)
Turns towards the specified position.
Definition: Entity.qc:823
nonvirtual bool IsHidden(void)
Returns if the entity is currently being hidden explicitly.
Definition: Entity.qc:1287
nonvirtual bool HasModel(void)
Returns if this entity has a model set.
Definition: Entity.qc:80
nonvirtual vector GetForward(void)
Returns a normalized forward vector of the entity to more easily test which way it's facing.
Definition: Entity.qc:98
nonvirtual vector WorldSpaceCenter(void)
Returns absolute world coordinates of the center of the entity according to its pivot point.
Definition: Entity.qc:116
nonvirtual bool HasSpawnFlags(float)
Returns if the entity has any spawnflags set.
Definition: Entity.qc:171
nonvirtual void Disappear(void)
When called it'll make the entity uninteractable (but not destroy it).
Definition: Entity.qc:1293
virtual bool CanSpawn(bool clientSide)
Returns if this entity can spawned from the map file.
Definition: Entity.qc:1306
nonvirtual void SetSolid(float)
Sets the collision type of the entity.
Definition: Entity.qc:611
virtual bool AttackByDef(string, bool)
Will read from the named def to perform an attack.
Definition: Entity.qc:1560
nonvirtual entity GetGroundEntity(void)
Returns the entity we're standing on.
Definition: Entity.qc:189
nonvirtual void Transport(vector, vector)
Move the entity to a new position, with updated angles.
Definition: Entity.qc:1431
nonvirtual bool DropToFloor(void)
When called, will drop the entity down onto the surface it's hovering over.
Definition: Entity.qc:92
nonvirtual bool StartSound(string, float, float, bool)
Plays a sound sample directly onto the entity.
Definition: Entity.qc:1338
nonvirtual void SetScale(float)
Sets the scale of the entity.
Definition: Entity.qc:617
nonvirtual vector GetViewAngle(void)
Returns an euler angle of where the entity is 'looking' at.
Definition: Entity.qc:628
nonvirtual bool IsFacingPosition(vector)
Returns either true or false depending on if this entity is facing a position in question.
Definition: Entity.qc:1412
nonvirtual void SetTouch(void())
Overrides the touch function of a the entity to the specified function.
Definition: Entity.qc:585
nonvirtual void ClearVelocity(void)
When called, will clear anything related to physical movement on the entity.
Definition: Entity.qc:971
nonvirtual void SetAngularVelocity(vector)
Sets the angular velocity of the entity in degrees per second on each axis.
Definition: Entity.qc:707
nonvirtual void EnablePlayerCollision(void)
Will enable collision with players, which is the default.
Definition: Entity.qc:1592
nonvirtual bool WithinBounds(entity)
Returns whether or not we are fully within the bounds of a given entity.
Definition: Entity.qc:1312
nonvirtual void SetSize(vector, vector)
Sets the bounding box size of the entity.
Definition: Entity.qc:713
nonvirtual void ForceNetworkUpdate(void)
Forces the entity to re-network updates to all clients.
nonvirtual void SetParent(string)
Call this to parent the entity to another entity.
nonvirtual void UseBy(entity)
Simulates the press of the use/activate key, with the passed entity being the activator.
ncTrigger handles all the non-input as well as Legacy (Quake, GoldSource) style trigger behaviour.
Definition: Trigger.h:71
botInfo_t
Definition: botinfo.h:29
typedef enumflags
Defines the valid alignment flags for text fields.
Definition: font.h:37
float flags
Definition: sound.h:114