Nuclide
Software Development Kit for id Technology (BETA)
Entity.h
1/*
2 * Copyright (c) 2016-2024 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
22typedef enumflags
23{
24 BASEFL_CHANGED_MODELINDEX,
25 BASEFL_CHANGED_ORIGIN_X,
26 BASEFL_CHANGED_ORIGIN_Y,
27 BASEFL_CHANGED_ORIGIN_Z,
28 BASEFL_CHANGED_ANGLES_X,
29 BASEFL_CHANGED_ANGLES_Y,
30 BASEFL_CHANGED_ANGLES_Z,
31 BASEFL_CHANGED_VELOCITY_X,
32 BASEFL_CHANGED_VELOCITY_Y,
33 BASEFL_CHANGED_VELOCITY_Z,
34 BASEFL_CHANGED_ANGULARVELOCITY,
35 BASEFL_CHANGED_SIZE,
36 BASEFL_CHANGED_FLAGS,
37 BASEFL_CHANGED_SOLID,
38 BASEFL_CHANGED_FRAME,
39 BASEFL_CHANGED_SKIN,
40 BASEFL_CHANGED_MOVETYPE,
41 BASEFL_CHANGED_EFFECTS,
42 BASEFL_CHANGED_SCALE,
43} nsentity_changed_t;
44
75{
76public:
79 void ncEntity(void);
80
81#ifdef CLIENT
83 virtual void ReceiveEntity(float,float);
84
85 virtual void ReceiveEvent(float);
86
87 virtual float predraw(void);
88
90 virtual void postdraw(void);
91
93 virtual void ReloadVideoResources(void);
94#endif
95
96 /* overrides */
97 virtual void SpawnKey(string,string);
98 virtual void Spawned(void);
99 virtual void Precache(void);
100 nonvirtual void Spawn(void);
101
105 virtual void MakeStatic(void);
106
109 virtual bool CanSpawn(bool clientSide);
110
112 nonvirtual bool HasModel(void);
113
114#ifdef SERVER
115 virtual void Respawn(void);
116 virtual void Input(entity,string,string);
117 virtual void Save(float);
118 virtual void Restore(string,string);
119 virtual void ParentUpdate(void);
120
121 nonvirtual void Event_SpawnDefRelative(string, float, float, float);
122
123 nonvirtual bool SharesPVSWithPlayer(void);
124
125 /* Server-side rendering function. Expensive, but useful. */
126 virtual void DebugDraw(void);
127
129 virtual void EvaluateEntity(void);
130
132 virtual float SendEntity(entity,float);
133
135 nonvirtual entity GetParent(void);
136
138 nonvirtual void SetParent(string);
139
141 nonvirtual void SetParentAttachment(string);
142
144 nonvirtual void ClearParent(void);
145
147 nonvirtual void RestoreAngles(void);
148
150 nonvirtual void ClearAngles(void);
151
153 nonvirtual void UseBy(entity);
154
156 nonvirtual void ForceNetworkUpdate(void);
157#endif
158
159 /* sets */
161 nonvirtual void SetEffects(__int32);
163 nonvirtual void AddEffects(__int32);
165 nonvirtual void RemoveEffects(__int32);
167 nonvirtual void SetFrame(float);
169 nonvirtual void SetSkin(float);
171 nonvirtual void SetScale(float);
173 nonvirtual void SetOwner(entity);
175 nonvirtual void SetVelocity(vector);
176
178 nonvirtual void AddAngularVelocity(vector);
180 nonvirtual void AddVelocity(vector);
181
184 nonvirtual void SetTouch(void());
186 nonvirtual void SetSolid(float);
188 virtual void SetModel(string);
190 nonvirtual void SetModelindex(float);
192 nonvirtual void SetMovetype(float);
194 nonvirtual void SetGravity(float);
196 nonvirtual void SetAngles(vector);
198 nonvirtual void SetAngularVelocity(vector);
200 nonvirtual void SetOrigin(vector);
202 nonvirtual void SetOriginUnstick(vector);
205 nonvirtual void SetSize(vector,vector);
207 nonvirtual void AddFlags(float);
209 nonvirtual void RemoveFlags(float);
211 nonvirtual void AddVFlags(float);
213 nonvirtual void RemoveVFlags(float);
214
216 nonvirtual void TurnTo(float);
218 nonvirtual void TurnToPos(vector);
219
220 /* gets */
222 nonvirtual __int32 GetEffects(void);
224 nonvirtual float GetFrame(void);
226 nonvirtual float GetSkin(void);
228 nonvirtual float GetScale(void);
230 nonvirtual entity GetOwner(void);
232 nonvirtual vector GetVelocity(void);
234 nonvirtual float GetSolid(void);
236 nonvirtual string GetModel(void);
238 nonvirtual float GetModelindex(void);
240 nonvirtual float GetMovetype(void);
242 nonvirtual float GetGravity(void);
244 nonvirtual vector GetAngles(void);
246 nonvirtual vector GetAngularVelocity(void);
248 nonvirtual vector GetOrigin(void);
250 nonvirtual vector GetSize(void);
252 nonvirtual vector GetMins(void);
254 nonvirtual vector GetMaxs(void);
257 nonvirtual vector GetRealMins(void);
260 nonvirtual vector GetRealMaxs(void);
263 nonvirtual vector GetAbsoluteMins(void);
266 nonvirtual vector GetAbsoluteMaxs(void);
268 nonvirtual float GetFlags(void);
270 nonvirtual float HasFlags(float);
272 nonvirtual float GetVFlags(void);
274 nonvirtual float HasVFlags(float);
275
277 nonvirtual void ClearVelocity(void);
278
279 /* eye/shoot pos/angle */
281 nonvirtual vector GetEyePos(void);
283 nonvirtual void SetEyePos(vector);
285 nonvirtual vector GetViewAngle(void);
286
287 /* drawing related */
289 nonvirtual void Show(void);
291 nonvirtual void Hide(void);
293 nonvirtual bool IsHidden(void);
295 nonvirtual bool IsSolid(void);
296
299 nonvirtual void Disappear(void);
301 nonvirtual void UpdateBounds(void);
302
303 /* useful methods, (some) based on GMod's API */
305 nonvirtual float EntIndex(void);
307 nonvirtual bool DropToFloor(void);
309 nonvirtual vector GetForward(void);
311 nonvirtual vector GetRight(void);
313 nonvirtual vector GetUp(void);
315 nonvirtual vector WorldSpaceCenter(void);
325 nonvirtual float WaterLevel(void);
326
328 nonvirtual bool Visible(entity);
330 nonvirtual bool VisibleVec(vector);
332 nonvirtual float DistanceFromYaw(vector);
334 nonvirtual bool HasSpawnFlags(float);
336 nonvirtual bool IsOnGround(void);
340 nonvirtual entity GetGroundEntity(void);
342 nonvirtual bool CreatedByMap(void);
344 nonvirtual bool Loading(void);
346 nonvirtual bool WithinBounds(entity);
348 nonvirtual bool IntersectsWith(entity);
349
350 /* useful methods, (some) based on Doom 3's API */
353 nonvirtual bool StartSound(string,float,float,bool);
356 nonvirtual bool StartSoundDef(string,float,bool);
358 nonvirtual void StopSound(float,bool);
359
362 nonvirtual vector NearestWallPointForRadius(float);
363
367 nonvirtual void HandleThink(void);
368
370 nonvirtual bool IsFacing(entity);
371
373 nonvirtual bool IsFacingPosition(vector);
374
376 nonvirtual float GetSpawnAge(void);
377
379 nonvirtual float GetSpawnTime(void);
381 nonvirtual void Transport(vector, vector);
382
384 nonvirtual vector GetNearbySpot(void);
385
387 nonvirtual int GetSharedID(void);
388
390 virtual bool AttackByDef(string, bool);
391
393 nonvirtual void SetBotTag(botInfo_t);
394
396 nonvirtual void EnablePlayerCollision(void);
398 nonvirtual void DisablePlayerCollision(void);
400 nonvirtual bool HeldByPlayer(void);
402 nonvirtual bool IsBrush(void);
403
404private:
406 nonvirtual bool _ProjectileAttack(string, bool);
407
408#ifdef SERVER
409 nonvirtual vector GetModelMins(void);
410 nonvirtual vector GetModelMaxs(void);
411 nonvirtual void _RelinkToSpawnParent(void);
412#endif
413
414 NETWORKED_INT(entityDefID)
415
416 NETWORKED_VECTOR_N(origin)
417 NETWORKED_VECTOR_N(angles)
418 NETWORKED_FLOAT_N(modelindex)
419 NETWORKED_VECTOR_N(size)
420 NETWORKED_VECTOR_N(mins)
421 NETWORKED_VECTOR_N(maxs)
422 NETWORKED_FLOAT_N(solid)
423 NETWORKED_FLOAT_N(movetype)
424 NETWORKED_FLOAT_N(scale)
425 NETWORKED_FLOAT_N(flags)
426 NETWORKED_FLOAT_N(m_nuclideFlags)
427 NETWORKED_VECTOR_N(velocity)
428 NETWORKED_VECTOR_N(avelocity)
429 NETWORKED_FLOAT_N(frame)
430 NETWORKED_FLOAT_N(skin)
431 __int32 effects_net;
432
433 entity m_holdingPlayer;
434 float m_lastHeldTime;
435 float m_spawnTime;
436 vector m_internalMins;
437 vector m_internalMaxs;
438 bool m_modelBrushBased;
439 vector m_editorColor;
440 vector m_modelMins;
441 vector m_modelMaxs;
442 bool _loading;
443
444#ifdef SERVER
445 string m_parent;
446 string m_parent_old;
447 string m_parent_attachment;
448 vector m_parentPosOffs;
449 vector m_parentAngOffs;
450#endif
451};
452
455ncEntity spawnClass(string className, vector desiredPos);
456
457#ifdef SERVER
458bool changeClass(entity target, string className)
459#endif
460
461void sendInput(entity target, string inputName, string dataString, entity activator);
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
nonvirtual entity GetOwner(void)
Returns the owner of the entity.
Definition: Entity.qc:828
nonvirtual vector GetMaxs(void)
Returns the bounding box maxs of the entity.
Definition: Entity.qc:897
nonvirtual float GetSpawnTime(void)
Returns the absolute timestamp of when the entity had been spawned.
Definition: Entity.qc:1808
nonvirtual float GetFlags(void)
Returns an engine flags bitfield that the entity associates with.
Definition: Entity.qc:927
nonvirtual void Show(void)
When called, will unhide the entity.
Definition: Entity.qc:1658
nonvirtual void SetBotTag(botInfo_t)
Sets the bot_info tag on this entity to the desired botInfo_t tag.
Definition: Entity.qc:1951
nonvirtual vector NearestWallPointForRadius(float)
Returns the nearest point on a wall of this entity within a specified radius.
Definition: Entity.qc:1768
nonvirtual float GetVFlags(void)
Returns a nuclide flags bitfield that the entity associates with.
Definition: Entity.qc:933
nonvirtual __int32 GetEffects(void)
Returns a bitfield of the active effects running on the entity.
Definition: Entity.qc:808
nonvirtual void SetEffects(__int32)
Sets the whole effects field.
Definition: Entity.qc:508
nonvirtual void SetAngles(vector)
Sets the direction the entity is facing in eueler angles.
Definition: Entity.qc:684
nonvirtual vector GetRealMins(void)
Returns the actual bounding box mins of the entity, before having been affected by scale modifiers.
Definition: Entity.qc:903
virtual void SpawnKey(string, string)
This method handles entity key/value pairs on map load.
Definition: Entity.qc:1596
nonvirtual vector GetMins(void)
Returns the bounding box mins of the entity.
Definition: Entity.qc:891
nonvirtual bool Loading(void)
Returns if the entity is still being loaded from the map data.
Definition: Entity.qc:197
nonvirtual void Hide(void)
When called, the entity will stop being rendered on the client.
Definition: Entity.qc:1664
nonvirtual void SetMovetype(float)
Sets the movement type of the entity.
Definition: Entity.qc:582
nonvirtual float HasFlags(float)
Returns true if the entity has the specified engine flags.
Definition: Entity.qc:939
virtual void postdraw(void)
Client: Run after the rendering of 3D world is complete.
Definition: Entity.qc:278
nonvirtual vector GetAbsoluteMaxs(void)
Returns the absolute bounding box maxs of the entity, instead of being relative to the world position...
Definition: Entity.qc:921
nonvirtual void AddFlags(float)
Adds one or more engine specific flags to the entity.
Definition: Entity.qc:777
nonvirtual void RemoveFlags(float)
Remove one or more engine specific flags from the entity.
Definition: Entity.qc:782
virtual void ReceiveEvent(float)
Definition: Entity.qc:269
nonvirtual float HasVFlags(float)
Returns true if the entity has the specified, nuclide specific, flags.
Definition: Entity.qc:945
nonvirtual void SetSkin(float)
Sets the skingroup of the entity.
Definition: Entity.qc:558
nonvirtual void TurnTo(float)
Turns to the specified angle.
Definition: Entity.qc:798
nonvirtual bool IsFacing(entity)
Returns either true or false depending on if this entity is facing the entity in question.
Definition: Entity.qc:1788
nonvirtual float GetGravity(void)
Returns the gravity modifier of the entity.
Definition: Entity.qc:861
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: Entity.qc:988
nonvirtual string GetModel(void)
Returns the name of the 3D model representation of the entity.
Definition: Entity.qc:843
virtual void Precache(void)
Definition: Entity.qc:55
nonvirtual bool SharesPVSWithPlayer(void)
nonvirtual bool HeldByPlayer(void)
Returns whether this entity is being held in the hands of a player.
Definition: Entity.qc:203
nonvirtual bool IntersectsWith(entity)
Returns whether or not the given entity insersects with us.
Definition: Entity.qc:1708
nonvirtual bool Visible(entity)
Returns if the entity is visible by another entity and a field of view of 90 degrees.
Definition: Entity.qc:144
nonvirtual entity GetParent(void)
Returns the entity this is parented to.
nonvirtual int GetSharedID(void)
Returns a unique id between shared entities.
Definition: Entity.qc:1959
nonvirtual bool VisibleVec(vector)
Returns if the entity is visible from a given position and a field of view of 90 degrees.
Definition: Entity.qc:124
nonvirtual void SetOrigin(vector)
Sets the absolute 3D world position of the entity.
Definition: Entity.qc:712
nonvirtual void Spawn(void)
Definition: Entity.qc:38
nonvirtual float GetSkin(void)
Returns the currently equipped skin of the entity.
Definition: Entity.qc:818
nonvirtual void RemoveVFlags(float)
Remove one or more nuclide specific flags from the entity.
Definition: Entity.qc:793
nonvirtual void SetModelindex(float)
Sets the 3D model representation of the entity from an already precached resource id.
Definition: Entity.qc:743
void ncEntity(void)
The constructor.
Definition: Entity.qc:29
nonvirtual void StopSound(float, bool)
Stops a sound sample or soundDef that is playing on the given channel.
Definition: Entity.qc:1752
nonvirtual void UpdateBounds(void)
Call this if you want to update bounding boxes to take angles into account.
Definition: Entity.qc:637
nonvirtual vector GetAngles(void)
Returns the direction the entity is facing in euler angles.
Definition: Entity.qc:867
nonvirtual vector GetUp(void)
Returns a normalized up vector of the entity to more easily test what may be above it.
Definition: Entity.qc:106
virtual void Spawned(void)
Called when the entity is fulled initialized.
Definition: Entity.qc:69
nonvirtual void RestoreAngles(void)
Restore the entity's angles to the value the spawndata contains.
nonvirtual void AddVelocity(vector)
Adds onto the existing velocity.
Definition: Entity.qc:760
nonvirtual void RemoveEffects(__int32)
Removes one or more effects from the entity.
Definition: Entity.qc:771
nonvirtual void SetOwner(entity)
Sets the owner of the entity.
Definition: Entity.qc:564
nonvirtual bool StartSoundDef(string, float, bool)
Plays a soundDef on the entity.
Definition: Entity.qc:1744
virtual void SetModel(string)
Sets the 3D model representation of the entity from a file path and name.
Definition: Entity.qc:730
nonvirtual vector GetRealMaxs(void)
Returns the actual bounding box maxs of the entity, before having been affected by scale modifiers.
Definition: Entity.qc:909
virtual void ReceiveEntity(float, float)
Client: Handles network updates from the server for the associated entity.
Definition: Entity.qc:227
nonvirtual void ClearParent(void)
Call this on an entity to remove the connection to its parent.
nonvirtual float GetSolid(void)
Returns the collision type of the entity.
Definition: Entity.qc:838
nonvirtual vector GetVelocity(void)
Returns the movement velocity of the entity.
Definition: Entity.qc:833
nonvirtual void DisablePlayerCollision(void)
Will disable collision with player entities.
Definition: Entity.qc:1976
virtual void Input(entity, string, string)
Called when we are being prompted by another object/function with an input message.
Definition: Entity.qc:1472
nonvirtual bool IsOnGround(void)
Returns if the entity is aligned to the ground.
Definition: Entity.qc:173
nonvirtual bool IsBrush(void)
Returns whether this entity is a brush or using a sub-model of the level.
Definition: Entity.qc:724
nonvirtual void AddAngularVelocity(vector)
Adds onto the existing angular velocity.
Definition: Entity.qc:754
nonvirtual bool CreatedByMap(void)
Returns if the entity was spawned by the map we're on.
Definition: Entity.qc:191
virtual void Save(float)
Handles saving a copy of this entity to a given filehandle.
Definition: Entity.qc:1003
nonvirtual vector GetSize(void)
Returns the virtual size of the entity.
Definition: Entity.qc:885
virtual void Restore(string, string)
Similar to ncIO::SpawnKey() but for save-game fields.
Definition: Entity.qc:1122
nonvirtual float GetModelindex(void)
Returns the model id of the 3D model representation of the entity.
Definition: Entity.qc:849
virtual void DebugDraw(void)
nonvirtual float GetScale(void)
Returns the scale modifier of the entity.
Definition: Entity.qc:823
nonvirtual vector GetOrigin(void)
Returns the absolute world position of the entity.
Definition: Entity.qc:879
nonvirtual float WaterLevel(void)
Returns the water level the entity is in.
Definition: Entity.qc:118
virtual void ParentUpdate(void)
Called when we need to re-align the entity to our parent entity.
nonvirtual bool IsSolid(void)
Returns if the entity is solid or non-solid.
Definition: Entity.qc:179
nonvirtual void HandleThink(void)
For physics functions only.
Definition: Entity.qc:1776
nonvirtual vector GetAbsoluteMins(void)
Returns the absolute bounding box mins of the entity, instead of being relative to the world position...
Definition: Entity.qc:915
nonvirtual vector GetRight(void)
Returns a normalized right vector of the entity to more easily test what's right next to it.
Definition: Entity.qc:100
nonvirtual void ClearAngles(void)
Unsets any any angle related values within the entity.
nonvirtual void SetVelocity(vector)
Sets the movement velocity of the given entity.
Definition: Entity.qc:570
nonvirtual void SetFrame(float)
Sets the framegroup sequence of the entity.
Definition: Entity.qc:514
nonvirtual void AddVFlags(float)
Adds one or more nuclide specific flags to the entity.
Definition: Entity.qc:788
nonvirtual void SetEyePos(vector)
Sets the relative position of the eyes.
Definition: Entity.qc:621
nonvirtual void SetParentAttachment(string)
Call this to parent the entity to an attachment of another entity.
nonvirtual float DistanceFromYaw(vector)
Returns a normalized value of how far away the target is from the entity's view direction.
Definition: Entity.qc:161
virtual void MakeStatic(void)
Tells the engine to make the entity static, effectively making it inaccessible.
Definition: Entity.qc:1683
nonvirtual vector GetAngularVelocity(void)
Returns the direction the entity is spinning in degrees per second for each axis.
Definition: Entity.qc:873
nonvirtual float GetSpawnAge(void)
Returns the time that's passed since the entity has been spawned.
Definition: Entity.qc:1802
nonvirtual float EntIndex(void)
Returns the unique entity id of the entity.
Definition: Entity.qc:82
nonvirtual void Event_SpawnDefRelative(string, float, float, float)
Definition: Entity.qc:1457
nonvirtual float GetFrame(void)
Returns the currently active framegroup of the entity.
Definition: Entity.qc:813
nonvirtual void SetOriginUnstick(vector)
Same as SetOrigin(), but will push the entity out the ground if needed.
Definition: Entity.qc:718
virtual float SendEntity(entity, float)
Called by the engine whenever we need to send a client an update about this entity.
virtual float predraw(void)
Definition: Entity.qc:216
nonvirtual void SetGravity(float)
Sets the gravitational modifier of the entity.
Definition: Entity.qc:588
nonvirtual vector GetEyePos(void)
Returns the absolute world position of where the eyes are located.
Definition: Entity.qc:627
nonvirtual float GetMovetype(void)
Returns the movement type of the entity.
Definition: Entity.qc:855
virtual void EvaluateEntity(void)
Run each tic after physics are run to determine if we need to send updates over the network.
nonvirtual void AddEffects(__int32)
Appends one or more effects to the entity.
Definition: Entity.qc:766
nonvirtual vector GetNearbySpot(void)
Finds a free spot of an entity near itself of same size.
Definition: Entity.qc:1830
nonvirtual void TurnToPos(vector)
Turns towards the specified position.
Definition: Entity.qc:803
nonvirtual bool IsHidden(void)
Returns if the entity is currently being hidden explicitly.
Definition: Entity.qc:1670
nonvirtual bool HasModel(void)
Returns if this entity has a model set.
Definition: Entity.qc:76
nonvirtual vector GetForward(void)
Returns a normalized forward vector of the entity to more easily test which way it's facing.
Definition: Entity.qc:94
nonvirtual vector WorldSpaceCenter(void)
Returns absolute world coordinates of the center of the entity according to its pivot point.
Definition: Entity.qc:112
nonvirtual bool HasSpawnFlags(float)
Returns if the entity has any spawnflags set.
Definition: Entity.qc:167
nonvirtual void Disappear(void)
When called it'll make the entity uninteractable (but not destroy it).
Definition: Entity.qc:1676
virtual bool CanSpawn(bool clientSide)
Returns if this entity can spawned from the map file.
Definition: Entity.qc:1689
nonvirtual void SetSolid(float)
Sets the collision type of the entity.
Definition: Entity.qc:594
virtual bool AttackByDef(string, bool)
Will read from the named def to perform an attack.
Definition: Entity.qc:1937
nonvirtual entity GetGroundEntity(void)
Returns the entity we're standing on.
Definition: Entity.qc:185
nonvirtual void Transport(vector, vector)
Move the entity to a new position, with updated angles.
Definition: Entity.qc:1814
nonvirtual bool DropToFloor(void)
When called, will drop the entity down onto the surface it's hovering over.
Definition: Entity.qc:88
nonvirtual bool StartSound(string, float, float, bool)
Plays a sound sample directly onto the entity.
Definition: Entity.qc:1721
nonvirtual void SetScale(float)
Sets the scale of the entity.
Definition: Entity.qc:600
nonvirtual vector GetViewAngle(void)
Returns an euler angle of where the entity is 'looking' at.
Definition: Entity.qc:611
nonvirtual bool IsFacingPosition(vector)
Returns either true or false depending on if this entity is facing a position in question.
Definition: Entity.qc:1795
nonvirtual void SetTouch(void())
Overrides the touch function of a the entity to the specified function.
Definition: Entity.qc:576
nonvirtual void ClearVelocity(void)
When called, will clear anything related to physical movement on the entity.
Definition: Entity.qc:951
nonvirtual void SetAngularVelocity(vector)
Sets the angular velocity of the entity in degrees per second on each axis.
Definition: Entity.qc:690
nonvirtual void EnablePlayerCollision(void)
Will enable collision with players, which is the default.
Definition: Entity.qc:1969
virtual void ReloadVideoResources(void)
Client: Called when video resources need to be allocated or reloaded for the entity.
Definition: Entity.qc:210
nonvirtual bool WithinBounds(entity)
Returns whether or not we are fully within the bounds of a given entity.
Definition: Entity.qc:1695
nonvirtual void SetSize(vector, vector)
Sets the bounding box size of the entity.
Definition: Entity.qc:696
nonvirtual void ForceNetworkUpdate(void)
Forces the entity to re-network updates to all clients.
nonvirtual void SetParent(string)
Call this to parent the entity to another entity.
nonvirtual void UseBy(entity)
Simulates the press of the use/activate key, with the passed entity being the activator.
ncTrigger handles all the non-input as well as Legacy (Quake, GoldSource) style trigger behaviour.
Definition: Trigger.h:77
botInfo_t
Definition: botinfo.h:29
typedef enumflags
Defines the valid alignment flags for text fields.
Definition: font.h:37
float flags
Definition: soundDef.h:114