Nuclide
Software Development Kit for id Technology
logging.h
1/*
2 * Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15 */
16
27var bool autocvar_logging_enabled = false;
28
30void Logging_Frag(entity, entity);
31
33void Logging_Pickup(entity, entity, string);
34 // end of logging
var bool autocvar_logging_enabled
Definition: logging.h:27
void Logging_Pickup(entity, entity, string)
Informs the logging system that an item got picked up by a player.
Definition: logging.qc:26
void Logging_Frag(entity, entity)
Informs the logging system that a player got fragged (killed, knocked down).
Definition: logging.qc:20