18 CONSTRAINT_FIXED = -1,
41 virtual void SpawnKey(
string,
string);
44 virtual void Save(
float);
45 virtual void Restore(
string,
string);
46 virtual void Input(entity,
string,
string);
49 virtual void Spawned(
void);
50 virtual void OnRemoveEntity(
void);
53 nonvirtual
void WakeTargets(
void);
56 nonvirtual
void Break(entity);
59 nonvirtual constraint_t GetConstraintType(
void);
61 nonvirtual entity GetEntity1(
void);
63 nonvirtual entity GetEntity2(
void);
66 nonvirtual
void SetConstraintType(constraint_t);
68 nonvirtual
void SetEntity1(entity);
70 nonvirtual
void SetEntity2(entity);
75 nonvirtual
void SetSliderVelocity(
float);
77 nonvirtual
void SetSliderMaxVelocity(
float);
79 nonvirtual
void SetSliderStop(
float);
81 nonvirtual
void SetSliderFriction(
float);
84 nonvirtual
float GetSliderVelocity(
void);
86 nonvirtual
float GetSliderMaxVelocity(
void);
88 nonvirtual
float GetSliderStop(
void);
90 nonvirtual
float GetSliderFriction(
void);
92 nonvirtual
float GetConstraintSystemID(
void);
103 nonvirtual
void ConstraintThink(
void);
107 float m_flTorqueLimit;
108 float m_flForceLimit;
111 string m_strBreakSound;
113 string m_strConstraintSystem;
NSEntity is the lowest of the user-accessible entity class.
Definition: NSEntity.h:54
This entity class represents constraints for physically-simulated entities.
Definition: NSPhysicsConstraint.h:37