Nuclide
Software Development Kit for id Technology
skill.h
1
2/*
3 * Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
4 *
5 * Permission to use, copy, modify, and distribute this software for any
6 * purpose with or without fee is hereby granted, provided that the above
7 * copyright notice and this permission notice appear in all copies.
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
10 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
11 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
12 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
13 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
14 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
15 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
16 */
17
90void Skill_Init(void);
91
93float Skill_GetValue(string, float);
94
96bool Skill_ParseConfig(string fileName);
97 // end of skill
bool Skill_ParseConfig(string fileName)
Parses a specified config file.
Definition: skill.qc:87
void Skill_Init(void)
Called by Nuclide in init() before entities, or even EntityDef are initialized.
Definition: skill.qc:30
float Skill_GetValue(string, float)
Return a skill variable's value or return a defaultvalue if it's undefined.
Definition: skill.qc:49