17#define NSSQUADMONSTER_MAXMEMBERS 5
28 virtual void Spawned(
void);
29 virtual void SpawnKey(
string,
string);
30 virtual void Save(
float);
31 virtual void Restore(
string,
string);
34 virtual void HasBecomeSquadLeader(
void);
36 virtual void HasJoinedSquad(
void);
39 nonvirtual
bool InSquad(
void);
41 nonvirtual
bool IsSquadLeader(
void);
46 nonvirtual
void FindSquadNearMe(
float);
60 string m_strSquadLeaderBody;
61 bool m_bStartAsLeader;
#define NSSQUADMONSTER_MAXMEMBERS
Definition: NSSquadMonster.h:17
This entity class represents non-player characters.
Definition: NSMonster.h:323
NSSquadMonster based NPCs are able to communicate strategies together.
Definition: NSSquadMonster.h:22