17#define NSSQUADMONSTER_MAXMEMBERS 5
30 virtual void Spawned(
void);
31 virtual void SpawnKey(
string,
string);
32 virtual void Save(
float);
33 virtual void Restore(
string,
string);
36 virtual void HasBecomeSquadLeader(
void);
38 virtual void HasJoinedSquad(
void);
41 nonvirtual
bool InSquad(
void);
43 nonvirtual
bool IsSquadLeader(
void);
48 nonvirtual
void FindSquadNearMe(
float);
62 string m_strSquadLeaderBody;
63 bool m_bStartAsLeader;
This entity class represents non-player characters.
Definition: NSMonster.h:243
NSSquadMonster based NPCs are able to communicate strategies together.
Definition: NSSquadMonster.h:24