Nuclide
Software Development Kit for id Technology (BETA)
PointTrigger.h
1/*
2 * Copyright (c) 2016-2022 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
26{
27public:
28 void ncPointTrigger(void);
29
30 /* overrides */
31 virtual void Respawn(void);
32 virtual void DebugDraw(void);
33
35 nonvirtual void InitPointTrigger(void);
36};
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:54
This entity class represents point-entity triggers.
Definition: PointTrigger.h:26
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: PointTrigger.qc:23
virtual void DebugDraw(void)
Definition: PointTrigger.qc:49
nonvirtual void InitPointTrigger(void)
Sets up a point entity trigger with no size.
Definition: PointTrigger.qc:29
void ncPointTrigger(void)
Definition: PointTrigger.qc:18