ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:54
This entity class represents point-entity triggers.
Definition: PointTrigger.h:26
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: PointTrigger.qc:23
virtual void DebugDraw(void)
Definition: PointTrigger.qc:49
nonvirtual void InitPointTrigger(void)
Sets up a point entity trigger with no size.
Definition: PointTrigger.qc:29
void ncPointTrigger(void)
Definition: PointTrigger.qc:18