22 SOUNDSCAPE_REFLECTION,
25 SOUNDSCAPE_MODULATION,
76 nonvirtual
void SetDensity(
float);
78 nonvirtual
void SetDiffusion(
float);
80 nonvirtual
void SetGain(
float);
82 nonvirtual
void SetGainHF(
float);
84 nonvirtual
void SetGainLF(
float);
86 nonvirtual
void SetDecayTime(
float);
88 nonvirtual
void SetDecayHFRatio(
float);
90 nonvirtual
void SetDecayLFRatio(
float);
92 nonvirtual
void SetReflectionGain(
float);
94 nonvirtual
void SetReflectionDelay(
float);
96 nonvirtual
void SetReflectionPan(vector);
98 nonvirtual
void SetLateGain(
float);
100 nonvirtual
void SetLateDelay(
float);
102 nonvirtual
void SetLatePan(vector);
104 nonvirtual
void SetEchoTime(
float);
106 nonvirtual
void SetEchoDepth(
float);
108 nonvirtual
void SetModulationTime(
float);
110 nonvirtual
void SetModulationDepth(
float);
112 nonvirtual
void SetAirAbsorptionGainHF(
float);
114 nonvirtual
void SetHFReference(
float);
116 nonvirtual
void SetLFReference(
float);
118 nonvirtual
void SetRoomRolloffFactor(
float);
120 nonvirtual
void SetDecayHFLimit(
int);
123 nonvirtual
void SetRadius(
float);
127 nonvirtual
float GetDensity(
void);
128 nonvirtual
float GetDiffusion(
void);
129 nonvirtual
float GetGain(
void);
130 nonvirtual
float GetGainHF(
void);
131 nonvirtual
float GetGainLF(
void);
132 nonvirtual
float GetDecayTime(
void);
133 nonvirtual
float GetDecayHFRatio(
void);
134 nonvirtual
float GetDecayLFRatio(
void);
135 nonvirtual
float GetReflectionGain(
void);
136 nonvirtual
float GetReflectionDelay(
void);
137 nonvirtual vector GetReflectionPan(
void);
138 nonvirtual
float GetLateGain(
void);
139 nonvirtual
float GetLateDelay(
void);
140 nonvirtual vector GetLatePan(
void);
141 nonvirtual
float GetEchoTime(
void);
142 nonvirtual
float GetEchoDepth(
void);
143 nonvirtual
float GetModulationTime(
void);
144 nonvirtual
float GetModulationDepth(
void);
145 nonvirtual
float GetAirAbsorptionGainHF(
void);
146 nonvirtual
float GetHFReference(
void);
147 nonvirtual
float GetLFReference(
void);
148 nonvirtual
float GetRoomRolloffFactor(
void);
149 nonvirtual
int GetDecayHFLimit(
void);
150 nonvirtual
float GetRadius(
void);
155 virtual void SpawnKey(
string,
string);
156 virtual void Input(entity,
string,
string);
157 virtual void EvaluateEntity(
void);
158 virtual float SendEntity(entity,
float);
159 virtual void Save(
float);
160 virtual void Restore(
string,
string);
163 nonvirtual
bool LoadFromEFX(
string);
166 virtual void DebugDraw(
void);
168 nonvirtual
void SetupEFXReverb(reverbinfo_t *);
173 NETWORKED_FLOAT(m_density)
174 NETWORKED_FLOAT(m_diffusion)
175 NETWORKED_FLOAT(m_gain)
176 NETWORKED_FLOAT(m_gainHF)
177 NETWORKED_FLOAT(m_gainLF)
178 NETWORKED_FLOAT(m_decayTime)
179 NETWORKED_FLOAT(m_decayHFRatio)
180 NETWORKED_FLOAT(m_decayLFRatio)
181 NETWORKED_FLOAT(m_reflectionGain)
182 NETWORKED_FLOAT(m_reflectionDelay)
183 NETWORKED_VECTOR(m_reflectionPan)
184 NETWORKED_FLOAT(m_LateGain)
185 NETWORKED_FLOAT(m_LateDelay)
186 NETWORKED_VECTOR(m_LatePan)
187 NETWORKED_FLOAT(m_echoTime)
188 NETWORKED_FLOAT(m_echoDepth)
189 NETWORKED_FLOAT(m_modulationTime)
190 NETWORKED_FLOAT(m_modulationDepth)
191 NETWORKED_FLOAT(m_airAbsorptionGainHF)
192 NETWORKED_FLOAT(m_HFReference)
193 NETWORKED_FLOAT(m_LFReference)
194 NETWORKED_FLOAT(m_roomRolloffFactor)
195 NETWORKED_INT(m_decayHFLimit)
196 NETWORKED_FLOAT(m_radius)
This entity class represents point-entity triggers.
Definition: NSPointTrigger.h:26
Shared-Entity: Sound System Scape/Reverb Controller.
Definition: NSSoundScape.h:67
virtual void ReceiveEntity(float, float)
Client: Handles network updates from the server for the associated entity.
typedef enumflags
Defines the valid alignment flags for text fields.
Definition: font.h:37