22 SOUNDSCAPE_REFLECTION,
25 SOUNDSCAPE_MODULATION,
95 nonvirtual
void SetDensity(
float);
97 nonvirtual
void SetDiffusion(
float);
99 nonvirtual
void SetGain(
float);
101 nonvirtual
void SetGainHF(
float);
103 nonvirtual
void SetGainLF(
float);
105 nonvirtual
void SetDecayTime(
float);
107 nonvirtual
void SetDecayHFRatio(
float);
109 nonvirtual
void SetDecayLFRatio(
float);
111 nonvirtual
void SetReflectionGain(
float);
113 nonvirtual
void SetReflectionDelay(
float);
115 nonvirtual
void SetReflectionPan(vector);
117 nonvirtual
void SetLateGain(
float);
119 nonvirtual
void SetLateDelay(
float);
121 nonvirtual
void SetLatePan(vector);
123 nonvirtual
void SetEchoTime(
float);
125 nonvirtual
void SetEchoDepth(
float);
127 nonvirtual
void SetModulationTime(
float);
129 nonvirtual
void SetModulationDepth(
float);
131 nonvirtual
void SetAirAbsorptionGainHF(
float);
133 nonvirtual
void SetHFReference(
float);
135 nonvirtual
void SetLFReference(
float);
137 nonvirtual
void SetRoomRolloffFactor(
float);
139 nonvirtual
void SetDecayHFLimit(
int);
142 nonvirtual
void SetRadius(
float);
146 nonvirtual
float GetDensity(
void);
147 nonvirtual
float GetDiffusion(
void);
148 nonvirtual
float GetGain(
void);
149 nonvirtual
float GetGainHF(
void);
150 nonvirtual
float GetGainLF(
void);
151 nonvirtual
float GetDecayTime(
void);
152 nonvirtual
float GetDecayHFRatio(
void);
153 nonvirtual
float GetDecayLFRatio(
void);
154 nonvirtual
float GetReflectionGain(
void);
155 nonvirtual
float GetReflectionDelay(
void);
156 nonvirtual vector GetReflectionPan(
void);
157 nonvirtual
float GetLateGain(
void);
158 nonvirtual
float GetLateDelay(
void);
159 nonvirtual vector GetLatePan(
void);
160 nonvirtual
float GetEchoTime(
void);
161 nonvirtual
float GetEchoDepth(
void);
162 nonvirtual
float GetModulationTime(
void);
163 nonvirtual
float GetModulationDepth(
void);
164 nonvirtual
float GetAirAbsorptionGainHF(
void);
165 nonvirtual
float GetHFReference(
void);
166 nonvirtual
float GetLFReference(
void);
167 nonvirtual
float GetRoomRolloffFactor(
void);
168 nonvirtual
int GetDecayHFLimit(
void);
169 nonvirtual
float GetRadius(
void);
174 virtual void SpawnKey(
string,
string);
175 virtual void Input(entity,
string,
string);
176 virtual void EvaluateEntity(
void);
177 virtual float SendEntity(entity,
float);
178 virtual void Save(
float);
179 virtual void Restore(
string,
string);
182 nonvirtual
bool LoadFromEFX(
string);
185 virtual void DebugDraw(
void);
187 nonvirtual
void SetupEFXReverb(reverbinfo_t *);
void EFX_UpdateSoundScape(NSSoundScape)
Definition: NSSoundScape.qc:838
enumflags
Definition: NSSoundScape.h:18
This entity class represents point-entity triggers.
Definition: NSPointTrigger.h:26
Shared-Entity: Sound System Scape/Reverb Controller.
Definition: NSSoundScape.h:86
virtual void ReceiveEntity(float, float)
Client: Handles network updates from the server for the associated entity.
#define NETWORKED_INT(x)
Definition: defs.h:20
#define NETWORKED_FLOAT(x)
Definition: defs.h:21
#define NETWORKED_VECTOR(x)
Definition: defs.h:22