Nuclide
Software Development Kit for id Tech
Constants

Often you want to be able to use aliases for values inside your EntityDef files.

For that, you can have a name/value pair mapping inside a text file named scripts/constants.txt.

// some comments here
WEAPON_NONE 0
WEAPON_CROWBAR 1
WEAPON_GLOCK 2
[...]
DEFAULT_NAME "Max"

And then you use the identifers in place of those constants. Similar to environment variables in the UNIX shell.

entityDef weapon_glock {
"spawnclass" "NSItem"
"inv_item" "$WEAPON_GLOCK"
[...]
}