38 virtual void SpawnKey(
string,
string);
39 virtual void Save(
float);
40 virtual void Restore(
string,
string);
43 string m_strDebugTexture;
NSEntity is the lowest of the user-accessible entity class.
Definition: NSEntity.h:54
This entity class represents point-entity triggers.
Definition: NSPointTrigger.h:26
virtual void Restore(string, string)
Similar to NSIO::SpawnKey but for save-game fields.
Definition: NSPointTrigger.qc:87
void NSPointTrigger(void)
Definition: NSPointTrigger.qc:18
virtual void Save(float)
Handles saving a copy of this entity to a given filehandle.
Definition: NSPointTrigger.qc:80
virtual void DebugDraw(void)
Definition: NSPointTrigger.qc:50
virtual void SpawnKey(string, string)
This method handles entity key/value pairs on map load.
Definition: NSPointTrigger.qc:67
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: NSPointTrigger.qc:26
nonvirtual void InitPointTrigger(void)
Sets up a point entity trigger with no size.
Definition: NSPointTrigger.qc:32