41void Spray_Parse(
void);
44const string g_spray_mat_1 = \
50 "blendfunc GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR\n" \
55const string g_spray_mat_0 = \
69void Spray_RemoveAll(entity entOwner);
70float Spray_SendEntity(entity ePEnt,
float fChanged);
71void CSEv_Spraylogo(
void);
NSEntity is the lowest of the user-accessible entity class.
Definition: NSEntity.h:54
This entity class represents a NSClientPlayer their spraylogo.
Definition: NSSpraylogo.h:23
virtual void RendererRestarted(void)
Client: Called when video resources need to be allocated or reloaded for the entity.
Definition: NSSpraylogo.qc:19
void NSSpraylogo(void)
Definition: NSSpraylogo.qc:75
virtual float predraw(void)
Definition: NSSpraylogo.qc:25