22 print(sprintf(
"%f %s\n", time, msg));
24#define NSPhysics_Log(...) _NSPhysics_Log(sprintf(__VA_ARGS__))
56 PHYENT_CHANGED_ORIGIN_X,
57 PHYENT_CHANGED_ORIGIN_Y,
58 PHYENT_CHANGED_ORIGIN_Z,
59 PHYENT_CHANGED_ANGLES_X,
60 PHYENT_CHANGED_ANGLES_Y,
61 PHYENT_CHANGED_ANGLES_Z,
62 PHYENT_CHANGED_MODELINDEX,
68 PHYENT_CHANGED_MOVETYPE,
69 PHYENT_CHANGED_EFFECTS,
72 PHYENT_CHANGED_VELOCITY,
73 PHYENT_CHANGED_RENDERCOLOR,
74 PHYENT_CHANGED_RENDERAMT,
75 PHYENT_CHANGED_RENDERMODE,
76} nsphyricsentity_changed_t;
95 virtual void SpawnKey(
string,
string);
98 virtual void Pain(entity, entity,
int, vector,
int);
99 virtual void Death(entity, entity,
int, vector,
int);
102 virtual void Save(
float);
103 virtual void Restore(
string,
string);
104 virtual void Touch(entity);
151 nonvirtual
float GetMass(
void);
189 nonvirtual
void SetMass(
float);
192 nonvirtual
void Wake(
void);
194 nonvirtual
void Sleep(
void);
201 float m_flInertiaScale;
202 float m_flBuoyancyRatio;
207 vector m_vecPrevOrigin;
208 vector m_vecPrevAngles;
212 virtual void _TouchThink(
void);
217 string m_strOnDamaged;
@ PHYSM_BOX
Definition: NSPhysicsEntity.h:40
@ PHYSM_SPHERE
Definition: NSPhysicsEntity.h:41
@ PHYSM_CYLINDER
Definition: NSPhysicsEntity.h:44
@ PHYSM_TRIMESH
Definition: NSPhysicsEntity.h:43
@ PHYSM_CAPSULE
Definition: NSPhysicsEntity.h:42
var float autocvar_phys_impactforcescale
Definition: NSPhysicsEntity.h:28
var bool autocvar_r_showPhysicsInfo
Definition: NSPhysicsEntity.h:31
var bool autocvar_phys_developer
Definition: NSPhysicsEntity.h:17
void _NSPhysics_Log(string msg)
Definition: NSPhysicsEntity.h:19
float damp_angular
Definition: NSPhysicsEntity.h:35
float damp_linear
Definition: NSPhysicsEntity.h:34
var float autocvar_phys_pushscale
Definition: NSPhysicsEntity.h:27
float jointgroup
Definition: NSPhysicsEntity.h:36
noref bool isPhysics
Definition: NSPhysicsEntity.h:221
enumflags
Definition: NSPhysicsEntity.h:48
This entity class represents physically-simulated entities.
Definition: NSPhysicsEntity.h:89
virtual float SendEntity(entity, float)
Called by the engine whenever we need to send a client an update about this entity.
Definition: NSPhysicsEntity.qc:191
virtual void Touch(entity)
Called whenever we're touching another entity.
Definition: NSPhysicsEntity.qc:421
nonvirtual bool IsDragEnabled(void)
Returns whether the entity is affected by drag.
Definition: NSPhysicsEntity.qc:867
nonvirtual float GetVolume(void)
Returns the volume of the entity.
Definition: NSPhysicsEntity.qc:849
nonvirtual vector AlignAngles(vector, vector)
Call to align angles of the object to the ones passed.
Definition: NSPhysicsEntity.qc:681
nonvirtual float GetRotDamping(void)
Returns the rotational damping of the entity.
Definition: NSPhysicsEntity.qc:831
nonvirtual void SetFriction(float)
Sets the friction multiplier for this entity.
Definition: NSPhysicsEntity.qc:375
nonvirtual bool IsPenetrating(void)
Returns whether the entity is penetrating another object.
Definition: NSPhysicsEntity.qc:891
nonvirtual bool IsGravityEnabled(void)
Returns whether the entity is affected by gravity.
Definition: NSPhysicsEntity.qc:873
nonvirtual void ApplyTorqueCenter(vector)
Call to apply torque (angular velocity vector) to the center of the entity.
Definition: NSPhysicsEntity.qc:734
virtual void postdraw(void)
Client: Run after the rendering of 3D world is complete.
nonvirtual float GetInertia(void)
Returns the inertia modifier of this entity.
Definition: NSPhysicsEntity.qc:801
nonvirtual bool IsMoveable(void)
Returns whether the entity is able to move.
Definition: NSPhysicsEntity.qc:885
nonvirtual float GetInvInertia(void)
Returns 1 divided by the angular inertia of this entity.
Definition: NSPhysicsEntity.qc:807
nonvirtual float GetSurfaceArea(void)
Returns the surface area of the entity.
Definition: NSPhysicsEntity.qc:843
nonvirtual float GetMass(void)
Returns the mass of the entity.
Definition: NSPhysicsEntity.qc:819
nonvirtual bool IsMotionEnabled(void)
Returns whether the entity is able to move by itself.
Definition: NSPhysicsEntity.qc:879
virtual void ReceiveEntity(float, float)
Client: Handles network updates from the server for the associated entity.
nonvirtual float GetEnergy(void)
Returns the linear and rotational kinetic energy combined.
Definition: NSPhysicsEntity.qc:786
nonvirtual void SetAngleDragCoefficient(float)
Call to set the amount of rotational drag the entity experiences.
Definition: NSPhysicsEntity.qc:897
nonvirtual float GetSpeedDamping(void)
Returns the speed damping of the entity.
Definition: NSPhysicsEntity.qc:837
nonvirtual void EnableGravity(bool)
Call to set whether the entity should be affected by gravity.
Definition: NSPhysicsEntity.qc:761
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: NSPhysicsEntity.qc:565
nonvirtual float GetAngularDamping(void)
Returns the angular damping of the entity.
Definition: NSPhysicsEntity.qc:780
nonvirtual void SetMass(float)
Sets the mass of the entity in kilograms.
Definition: NSPhysicsEntity.qc:956
nonvirtual bool IsCollisionEnabled(void)
Returns whether the entity is able to collide with anything.
Definition: NSPhysicsEntity.qc:861
nonvirtual void _UpdateBuoyancy(void)
Definition: NSPhysicsEntity.qc:939
nonvirtual void SetDragCoefficient(float)
Call to set how much drag affects the entity.
Definition: NSPhysicsEntity.qc:916
nonvirtual float GetFriction(void)
Returns the friction multiplayer for this entity.
Definition: NSPhysicsEntity.qc:380
virtual void Save(float)
Handles saving a copy of this entity to a given filehandle.
Definition: NSPhysicsEntity.qc:81
nonvirtual void EnableMotion(bool)
Call to set whether the entity should be able to move.
Definition: NSPhysicsEntity.qc:768
nonvirtual void SetInertia(float)
Sets the angular inertia for this entity.
Definition: NSPhysicsEntity.qc:922
nonvirtual float GetLinearDamping(void)
Returns the linear damping of the entity.
Definition: NSPhysicsEntity.qc:774
nonvirtual vector GetMassCenter(void)
Returns the center of mass of the entity.
Definition: NSPhysicsEntity.qc:825
virtual void Pain(entity, entity, int, vector, int)
Called whenever the entity receives damage.
Definition: NSPhysicsEntity.qc:516
nonvirtual void ApplyForceCenter(vector)
Call to apply a force (absolute velocity vector) to the center of the entity.
Definition: NSPhysicsEntity.qc:688
virtual void Restore(string, string)
Similar to NSIO::SpawnKey but for save-game fields.
Definition: NSPhysicsEntity.qc:93
nonvirtual float GetInvMass(void)
Returns 1 divided by the mass of this entity.
Definition: NSPhysicsEntity.qc:813
nonvirtual void SetDamping(float, float)
Call to set the linear and angular damping of the entity.
Definition: NSPhysicsEntity.qc:909
virtual void Death(entity, entity, int, vector, int)
Called when the health is equal or below 0.
Definition: NSPhysicsEntity.qc:545
nonvirtual void Wake(void)
Call to enable physics simulation on this entity.
Definition: NSPhysicsEntity.qc:963
nonvirtual float CalculateImpactDamage(int, int)
Called by the physics routine to figure out the impact damage.
Definition: NSPhysicsEntity.qc:387
void NSPhysicsEntity(void)
Definition: NSPhysicsEntity.qc:24
nonvirtual void ApplyForceOffset(vector, vector)
Call to apply force (absolute velocity vector) to an absolute position on the entity.
Definition: NSPhysicsEntity.qc:709
virtual void Spawned(void)
Called when the entity is fulled initialized.
Definition: NSPhysicsEntity.qc:71
nonvirtual void Sleep(void)
Call to freeze physics simulation on this entity.
Definition: NSPhysicsEntity.qc:977
virtual void EvaluateEntity(void)
Run each tic after physics are run to determine if we need to send updates over the network.
Definition: NSPhysicsEntity.qc:138
nonvirtual void SetBuoyancyRatio(float)
Call to set the buoyancy ratio of the entity.
Definition: NSPhysicsEntity.qc:903
nonvirtual void EnableDrag(bool)
Call to set whether the entity should be affected by drag.
Definition: NSPhysicsEntity.qc:755
nonvirtual bool IsAsleep(void)
Returns whether the entity is at rest and not moving.
Definition: NSPhysicsEntity.qc:855
nonvirtual void _UpdateMass(void)
Definition: NSPhysicsEntity.qc:928
virtual void SpawnKey(string, string)
This method handles entity key/value pairs on map load.
Definition: NSPhysicsEntity.qc:634
This entity represents an NSRenderableEntity with interactive surface properties.
Definition: NSSurfacePropEntity.h:52
#define PREDICTED_FLOAT(x)
Definition: defs.h:34
#define PREDICTED_VECTOR(x)
Definition: defs.h:35