Nuclide
Software Development Kit for id Technology
cloader.h
1/*
2 * Copyright (c) 2023-2024 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
56void Constants_Init(void);
57
63string Constants_LookUp(string constName, string returnValue);
64
70bool Constants_Add(string constantName, string constantValue);
71 // end of constants
73
74var hashtable g_hashConstants;
bool Constants_Add(string constantName, string constantValue)
Call to add a custom constant with a specific value.
Definition: cloader.qc:69
void Constants_Init(void)
Called upon game init internally to populate our look-up table.
Definition: cloader.qc:26
string Constants_LookUp(string constName, string returnValue)
Look up a name and retrieve its value.
Definition: cloader.qc:84