28 nonvirtual
NSRadar InitForCurrentMap(
void);
30 nonvirtual
NSRadar InitWithMapname(
string);
33 nonvirtual
NSRadar InitFromHLTVScript(
string);
35 nonvirtual
NSRadar InitFromSourceHLTVScript(
string);
37 nonvirtual
NSRadar InitWireframe(
void);
39 nonvirtual
NSRadar InitEmpty(
void);
41 nonvirtual
void RenderOverviewPlane(
void);
42 nonvirtual
void RenderWireframePlane(
void);
44 nonvirtual
void SetRadarPitch(
float);
46 virtual void RenderPlayerIcon(
entity);
49 virtual void RenderView(
void);
50 virtual void SetupView(
void);
71 nonvirtual
void CalculateVertices(
void);
72 nonvirtual
void CalculateVerticesSource(
float,
float);
Tasked with managing overview/radar type widgets.
Definition: NSRadar.h:23
This class represents 3D views, used for rendering the game.
Definition: NSView.h:43