49 NETWORKED_FLOAT(g_gravity)
50 NETWORKED_FLOAT(pm_accelerate)
51 NETWORKED_FLOAT(pm_airaccelerate)
52 NETWORKED_FLOAT(pm_airstepsize)
53 NETWORKED_FLOAT(pm_boxcenter)
54 NETWORKED_FLOAT(pm_boxwidth)
55 NETWORKED_FLOAT(pm_crouchheight)
56 NETWORKED_FLOAT(pm_crouchspeed)
57 NETWORKED_FLOAT(pm_crouchviewheight)
58 NETWORKED_FLOAT(pm_edgefriction)
59 NETWORKED_FLOAT(pm_friction)
60 NETWORKED_FLOAT(pm_gravity)
61 NETWORKED_FLOAT(pm_jumpheight)
62 NETWORKED_FLOAT(pm_maxviewpitch)
63 NETWORKED_FLOAT(pm_minviewpitch)
64 NETWORKED_FLOAT(pm_noclipaccelerate)
65 NETWORKED_FLOAT(pm_noclipspeed)
66 NETWORKED_FLOAT(pm_normalheight)
67 NETWORKED_FLOAT(pm_normalviewheight)
68 NETWORKED_FLOAT(pm_nospeedcap)
69 NETWORKED_FLOAT(pm_proneheight)
70 NETWORKED_FLOAT(pm_pronespeed)
71 NETWORKED_FLOAT(pm_proneviewheight)
72 NETWORKED_FLOAT(pm_runspeed)
73 NETWORKED_FLOAT(pm_runfiring)
74 NETWORKED_FLOAT(pm_stamina)
75 NETWORKED_FLOAT(pm_staminarate)
76 NETWORKED_FLOAT(pm_staminathreshold)
77 NETWORKED_FLOAT(pm_stepsize)
78 NETWORKED_FLOAT(pm_stopspeed)
79 NETWORKED_FLOAT(pm_walkspeed)
80 NETWORKED_FLOAT(pm_wateraccelerate)
81 NETWORKED_FLOAT(pm_waterjumpheight)
103 virtual void Save(
float);
104 virtual void Restore(
string,
string);
115 nonvirtual
void Refresh(
void);
116 nonvirtual
void UpdateBoundingBoxes(
void);
117 nonvirtual
void LinkToEntity(
string declClass);
119 vector m_vecStandingMins;
120 vector m_vecStandingMaxs;
121 vector m_vecCrouchMins;
122 vector m_vecCrouchMaxs;
123 vector m_vecProneMins;
124 vector m_vecProneMaxs;
125 vector m_vecNormalViewOffset;
126 vector m_vecCrouchViewOffset;
127 vector m_vecProneViewOffset;