This is the complete list of members for ncSurfacePropEntity, including all inherited members.
BreakModel(int, vector, int) | ncSurfacePropEntity | virtual |
CanBeDamaged(vector, vector) | ncSurfacePropEntity | |
CanBleed(void) | ncSurfacePropEntity | |
Damage(entity, entity, ncDict, float, vector, vector) | ncSurfacePropEntity | virtual |
DamageFeedback(entity, entity, int) | ncSurfacePropEntity | virtual |
Death(entity, entity, int, vector, vector, int) | ncSurfacePropEntity | virtual |
DisableAimAssist(void) | ncSurfacePropEntity | |
DisableBleeding(void) | ncSurfacePropEntity | |
EnableAimAssist(void) | ncSurfacePropEntity | |
EnableBleeding(void) | ncSurfacePropEntity | |
EvaluateEntity(void) | ncSurfacePropEntity | virtual |
Extinguish(void) | ncSurfacePropEntity | |
GetArmor(void) | ncSurfacePropEntity | |
GetBloodColor(void) | ncSurfacePropEntity | |
GetHealth(void) | ncSurfacePropEntity | |
GetMaxArmor(void) | ncSurfacePropEntity | |
GetMaxHealth(void) | ncSurfacePropEntity | |
GetPropData(int) | ncSurfacePropEntity | |
GetSpawnHealth(void) | ncSurfacePropEntity | |
GetSurfaceData(int) | ncSurfacePropEntity | |
HasPropData(void) | ncSurfacePropEntity | |
HasSurfaceData(void) | ncSurfacePropEntity | |
Ignite(entity, float, int) | ncSurfacePropEntity | |
Input(entity, string, string) | ncSurfacePropEntity | virtual |
IsAlive(void) | ncSurfacePropEntity | virtual |
IsOnFire(void) | ncSurfacePropEntity | |
IsVulnerable(void) | ncSurfacePropEntity | |
MakeInvulnerable(void) | ncSurfacePropEntity | |
MakeVulnerable(void) | ncSurfacePropEntity | |
ncSurfacePropEntity(void) | ncSurfacePropEntity | |
Pain(entity, entity, int, vector, vector, int) | ncSurfacePropEntity | virtual |
ParentUpdate(void) | ncSurfacePropEntity | virtual |
predraw(void) | ncSurfacePropEntity | virtual |
ReceiveEntity(float, float) | ncSurfacePropEntity | virtual |
RenderFire(void) | ncSurfacePropEntity | virtual |
Respawn(void) | ncSurfacePropEntity | virtual |
Restore(string, string) | ncSurfacePropEntity | virtual |
Save(float) | ncSurfacePropEntity | virtual |
SendEntity(entity, float) | ncSurfacePropEntity | virtual |
SetArmor(float) | ncSurfacePropEntity | |
SetBloodColor(vector) | ncSurfacePropEntity | |
SetHealth(float) | ncSurfacePropEntity | |
SetMaxArmor(float) | ncSurfacePropEntity | |
SetMaxHealth(float) | ncSurfacePropEntity | |
SetModel(string) | ncSurfacePropEntity | virtual |
SetPropData(string) | ncSurfacePropEntity | |
SetSurfaceData(string) | ncSurfacePropEntity | |
Spawned(void) | ncSurfacePropEntity | virtual |
SpawnKey(string, string) | ncSurfacePropEntity | virtual |
TimeSinceDeath(void) | ncSurfacePropEntity | |