This is the complete list of members for ncSurfacePropEntity, including all inherited members.
| AddBonusArmor(float) | ncSurfacePropEntity | |
| AddBonusHealth(float) | ncSurfacePropEntity | |
| BreakModel(int, vector, int) | ncSurfacePropEntity | virtual |
| CanBeDamaged(vector, vector) | ncSurfacePropEntity | |
| Damage(entity, entity, ncDict, float, vector, vector) | ncSurfacePropEntity | virtual |
| DamageFeedback(entity, entity, int) | ncSurfacePropEntity | virtual |
| Death(entity, entity, int, vector, vector, int) | ncSurfacePropEntity | virtual |
| DisableAimAssist(void) | ncSurfacePropEntity | |
| EnableAimAssist(void) | ncSurfacePropEntity | |
| EvaluateEntity(void) | ncSurfacePropEntity | virtual |
| Extinguish(void) | ncSurfacePropEntity | |
| GetArmor(void) | ncSurfacePropEntity | |
| GetBonusArmor(void) | ncSurfacePropEntity | |
| GetBonusHealth(void) | ncSurfacePropEntity | |
| GetHealth(void) | ncSurfacePropEntity | |
| GetMaxArmor(void) | ncSurfacePropEntity | |
| GetMaxHealth(void) | ncSurfacePropEntity | |
| GetPropData(int) | ncSurfacePropEntity | |
| GetSurfaceData(int) | ncSurfacePropEntity | |
| HasPropData(void) | ncSurfacePropEntity | |
| HasSurfaceData(void) | ncSurfacePropEntity | |
| Ignite(entity, float, string) | ncSurfacePropEntity | |
| Input(entity, string, string) | ncSurfacePropEntity | virtual |
| IsAlive(void) | ncSurfacePropEntity | virtual |
| IsOnFire(void) | ncSurfacePropEntity | |
| IsVulnerable(void) | ncSurfacePropEntity | |
| MakeInvulnerable(void) | ncSurfacePropEntity | |
| MakeVulnerable(void) | ncSurfacePropEntity | |
| ncSurfacePropEntity(void) | ncSurfacePropEntity | |
| Pain(entity, entity, int, vector, vector, int) | ncSurfacePropEntity | virtual |
| ParentUpdate(void) | ncSurfacePropEntity | virtual |
| predraw(void) | ncSurfacePropEntity | virtual |
| ReceiveEntity(float, float) | ncSurfacePropEntity | virtual |
| RenderFire(void) | ncSurfacePropEntity | virtual |
| Respawn(void) | ncSurfacePropEntity | virtual |
| Restore(string, string) | ncSurfacePropEntity | virtual |
| RestoreComplete(void) | ncSurfacePropEntity | virtual |
| Save(float) | ncSurfacePropEntity | virtual |
| SendEntity(entity, float) | ncSurfacePropEntity | virtual |
| SetArmor(float) | ncSurfacePropEntity | |
| SetHealth(float) | ncSurfacePropEntity | |
| SetMaxArmor(float) | ncSurfacePropEntity | |
| SetMaxHealth(float) | ncSurfacePropEntity | |
| SetModel(string) | ncSurfacePropEntity | virtual |
| SetPropData(string) | ncSurfacePropEntity | |
| SetSurfaceData(string) | ncSurfacePropEntity | |
| Spawned(void) | ncSurfacePropEntity | virtual |
| SpawnKey(string, string) | ncSurfacePropEntity | virtual |
| TimeSinceDeath(void) | ncSurfacePropEntity | |