Nuclide
Software Development Kit for id Technology (BETA)
ncSurfacePropEntity Member List

This is the complete list of members for ncSurfacePropEntity, including all inherited members.

BreakModel(int, vector, int)ncSurfacePropEntityvirtual
CanBeDamaged(vector, vector)ncSurfacePropEntity
CanBleed(void)ncSurfacePropEntity
Damage(entity, entity, ncDict, float, vector, vector)ncSurfacePropEntityvirtual
DamageFeedback(entity, entity, int)ncSurfacePropEntityvirtual
Death(entity, entity, int, vector, vector, int)ncSurfacePropEntityvirtual
DisableAimAssist(void)ncSurfacePropEntity
DisableBleeding(void)ncSurfacePropEntity
EnableAimAssist(void)ncSurfacePropEntity
EnableBleeding(void)ncSurfacePropEntity
EvaluateEntity(void)ncSurfacePropEntityvirtual
Extinguish(void)ncSurfacePropEntity
GetArmor(void)ncSurfacePropEntity
GetBloodColor(void)ncSurfacePropEntity
GetHealth(void)ncSurfacePropEntity
GetMaxArmor(void)ncSurfacePropEntity
GetMaxHealth(void)ncSurfacePropEntity
GetPropData(int)ncSurfacePropEntity
GetSpawnHealth(void)ncSurfacePropEntity
GetSurfaceData(int)ncSurfacePropEntity
HasPropData(void)ncSurfacePropEntity
HasSurfaceData(void)ncSurfacePropEntity
Ignite(entity, float, int)ncSurfacePropEntity
Input(entity, string, string)ncSurfacePropEntityvirtual
IsAlive(void)ncSurfacePropEntityvirtual
IsOnFire(void)ncSurfacePropEntity
IsVulnerable(void)ncSurfacePropEntity
MakeInvulnerable(void)ncSurfacePropEntity
MakeVulnerable(void)ncSurfacePropEntity
ncSurfacePropEntity(void)ncSurfacePropEntity
Pain(entity, entity, int, vector, vector, int)ncSurfacePropEntityvirtual
ParentUpdate(void)ncSurfacePropEntityvirtual
predraw(void)ncSurfacePropEntityvirtual
ReceiveEntity(float, float)ncSurfacePropEntityvirtual
RenderFire(void)ncSurfacePropEntityvirtual
Respawn(void)ncSurfacePropEntityvirtual
Restore(string, string)ncSurfacePropEntityvirtual
Save(float)ncSurfacePropEntityvirtual
SendEntity(entity, float)ncSurfacePropEntityvirtual
SetArmor(float)ncSurfacePropEntity
SetBloodColor(vector)ncSurfacePropEntity
SetHealth(float)ncSurfacePropEntity
SetMaxArmor(float)ncSurfacePropEntity
SetMaxHealth(float)ncSurfacePropEntity
SetModel(string)ncSurfacePropEntityvirtual
SetPropData(string)ncSurfacePropEntity
SetSurfaceData(string)ncSurfacePropEntity
Spawned(void)ncSurfacePropEntityvirtual
SpawnKey(string, string)ncSurfacePropEntityvirtual
TimeSinceDeath(void)ncSurfacePropEntity