47void NSRagdoll_Create(
string modelFile);
Ragdoll master entity.
Definition: NSRagdoll.h:22
virtual void EvaluateEntity(void)
Run each tic after physics are run to determine if we need to send updates over the network.
Definition: NSRagdoll.qc:69
virtual float SendEntity(entity, float)
Called by the engine whenever we need to send a client an update about this entity.
Definition: NSRagdoll.qc:121
void NSRagdoll(void)
Definition: NSRagdoll.qc:18
virtual float predraw(void)
nonvirtual void CreateRagdoll(void)
Definition: NSRagdoll.qc:41
virtual void ReceiveEntity(float, float)
Client: Handles network updates from the server for the associated entity.
virtual void OnRemoveEntity(void)
Handles what happens before the entity gets removed from the client game.
Definition: NSRagdoll.qc:24
This entity represents an NSRenderableEntity with interactive surface properties.
Definition: NSSurfacePropEntity.h:52