Nuclide
Software Development Kit for id Technology (BETA)
ncWeapon Member List

This is the complete list of members for ncWeapon, including all inherited members.

AddedToInventory(void)ncWeaponvirtual
Attack(string)ncWeapon
CanFire(void)ncWeaponvirtual
CanIdle(void)ncWeaponvirtual
CanReload(void)ncWeaponvirtual
ClientFX(bool)ncWeaponvirtual
DetonateDef(string)ncWeapon
Draw(void)ncWeaponvirtual
EvaluateEntity(void)ncWeaponvirtual
FiredWeaponAttack(string)ncWeaponvirtual
GetWeaponState(void)ncWeapon
HasReserveAmmo(void)ncWeaponvirtual
Holster(void)ncWeaponvirtual
Idle(void)ncWeaponvirtual
InputFrame(void)ncWeaponvirtual
IsEmpty(void)ncWeaponvirtual
IsWeapon(void)ncWeaponvirtual
ncWeapon(void)ncWeapon
PlaySound(string, float, bool)ncWeapon
PredictPostFrame(void)ncWeaponvirtual
PredictPreFrame(void)ncWeaponvirtual
PrimaryAttack(void)ncWeaponvirtual
ReceiveEntity(float, float)ncWeaponvirtual
ReceiveEvent(float)ncWeaponvirtual
Release(void)ncWeaponvirtual
ReleasedWeaponAttack(string)ncWeaponvirtual
Reload(void)ncWeaponvirtual
RemovedFromInventory(void)ncWeaponvirtual
Restore(string, string)ncWeaponvirtual
Save(float)ncWeaponvirtual
SecondaryAttack(void)ncWeaponvirtual
SendEntity(entity, float)ncWeaponvirtual
SetAttackNext(float)ncWeaponvirtual
SetIdleNext(float)ncWeaponvirtual
SetPlayerModel(string)ncWeapon
SetReloadNext(float)ncWeaponvirtual
SetViewModel(string)ncWeapon
SetWeaponFrame(float)ncWeapon
SetWorldModel(string)ncWeapon
Spawned(void)ncWeaponvirtual
SpawnKey(string, string)ncWeaponvirtual
SwitchedFromWeapon(void)ncWeaponvirtual
SwitchedToWeapon(void)ncWeaponvirtual
SwitchFireInfo(string)ncWeapon
TestFireAbility(string)ncWeaponvirtual
UpdateFireInfoCache(void)ncWeaponvirtual
UpdateGUI(void)ncWeaponvirtual
UpdateViewmodel(void)ncWeaponvirtual
UseAmmo(string)ncWeaponvirtual
UsesSecondaryAmmo(void)ncWeaponvirtual
WeaponIsFiring(void)ncWeapon
WeaponStartedFiring(void)ncWeaponvirtual
WeaponStoppedFiring(void)ncWeaponvirtual